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Author Topic: Things that should be in DoomRL  (Read 1973 times)

Greo

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Things that should be in DoomRL
« on: March 16, 2008, 13:26 »

I recently played Ultimate Doom and Doom II: Hell on Earth, and I noticed that quite a few things that aren't in DoomRL that would be a great addition, as well as things that I thought would be cool to add to DoomRL.

Secret Doors
Some walls aren't exactly walls, but doors to closed off rooms. Getting into these rooms will be either helpful or harmful, much like certain levers.

Revenants
Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.
Revenants are armored skeletons that can fire two missiles per attack, and can hold their own in melee. It took me about three direct missile hits to take out one of these creatures. Also, they can either fire unguided or homing missiles.

Spectres
Great. Just what you needed. An invisible (nearly) monster.
Spectres are practically the same as the Demons, except that they are partially invisible. Attacks against these bad boys, unless they are melee, have a 50% chance to miss.

Spider Mastermind
You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. Crap.
Equipped with a Jackhammer speed Chaingun, the Spider Mastermind is one of the most powerful creatures in the Doom series. She can take up to 18-20 hits from the Rocket Launcher, and deals around 26-28 points of damage with her chaingun per hit to Doomguy. She also constantly shoots until Doomguy moves out of her view, and then he can move back in to score more missile hits.

Baphomet, the Icon of Sin
Oremor Nhoj Em Llik Tsum Uoy Emag Eht Niw Ot!
You don't know what the hell it said, but you'd better kill it fast.
The Icon of Sin is a large wall consisting of a goathead with a hole in it's forehead where its 'brains' are located. It can spawn demon cubes which spawn about 1-2 demons (ranging from Imps to Arch-viles). The trick is to get on a platform and wait for the right time to launch a missile into its skull, rinse, wash, repeat. Hopefully you can kill him before enough Arch-viles spawn.

 -----------

Tower of Babel
The tallest tower in Hell, and rejected by God, there has never been a soul that has been able to climb to the top.
The Tower of Babel would be a secret level (much like Hell's Arena, etc) which consists of 20 levels, with no health bonuses or health globes. You'll be fighting harder and harder creatures, and at the top would be something really tough, like four cyberdemons at once or something. Your reward would be just as great as your struggle to the top.

IDDQD
ID Delta Q Delta. Degreelessmode on, rock and roll!
You should add a cheat code (much like the wizard/exploration mode of NetHack) where you become invunerable at the cost of losing your highscore/unlocking new modes. Of course, there would be a prompt that asks if you really want to turn it on.

Angel of Limits

All that junk is just weighing you down. Holding only two of every item sounds better to you, but with limited supplies, you'll have to  choose your battles wisely...
Basically, you can only hold two weapons (including melee!), two stacks of any ammunition, two armors/boots, two items, and two mods. Not only that, monsters drop half as much equipment as normal.
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Conker

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Re: Things that should be in DoomRL
« Reply #1 on: March 17, 2008, 04:50 »

I recently played Ultimate Doom and Doom II: Hell on Earth, and I noticed that quite a few things that aren't in DoomRL that would be a great addition, as well as things that I thought would be cool to add to DoomRL.

Secret Doors
Some walls aren't exactly walls, but doors to closed off rooms. Getting into these rooms will be either helpful or harmful, much like certain levers.

Secret doors are generally stupid and pointless in roguelikes, the same would apply here.

Quote
Revenants
Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.
Revenants are armored skeletons that can fire two missiles per attack, and can hold their own in melee. It took me about three direct missile hits to take out one of these creatures. Also, they can either fire unguided or homing missiles.

Hard to implement 'homing' missiles, considering all attacks are instantaneous. Not impossible though.

Quote
Spectres
Great. Just what you needed. An invisible (nearly) monster.
Spectres are practically the same as the Demons, except that they are partially invisible. Attacks against these bad boys, unless they are melee, have a 50% chance to miss.

Seems redundant. If you want to make your game harder, play on UV or Nightmare.

Quote
Spider Mastermind
You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. Crap.
Equipped with a Jackhammer speed Chaingun, the Spider Mastermind is one of the most powerful creatures in the Doom series. She can take up to 18-20 hits from the Rocket Launcher, and deals around 26-28 points of damage with her chaingun per hit to Doomguy. She also constantly shoots until Doomguy moves out of her view, and then he can move back in to score more missile hits.

Would be nice if we had another special level with the Spider Mastermind as a boss. Hell, maybe killing her would make it so all subsequent Arachnotrons are spawned at 'mortally wounded'. Tempting reward when you reach level 20 or so.

Quote
Baphomet, the Icon of Sin
Oremor Nhoj Em Llik Tsum Uoy Emag Eht Niw Ot!
You don't know what the hell it said, but you'd better kill it fast.
The Icon of Sin is a large wall consisting of a goathead with a hole in it's forehead where its 'brains' are located. It can spawn demon cubes which spawn about 1-2 demons (ranging from Imps to Arch-viles). The trick is to get on a platform and wait for the right time to launch a missile into its skull, rinse, wash, repeat. Hopefully you can kill him before enough Arch-viles spawn.

JC.

Quote
Tower of Babel
The tallest tower in Hell, and rejected by God, there has never been a soul that has been able to climb to the top.
The Tower of Babel would be a secret level (much like Hell's Arena, etc) which consists of 20 levels, with no health bonuses or health globes. You'll be fighting harder and harder creatures, and at the top would be something really tough, like four cyberdemons at once or something. Your reward would be just as great as your struggle to the top.

Nice concept, but you realise that this would be tougher than the actual game? Any reward would be pointless, because if you're tough enough to kill four cyberdemons at once, you're tough enough to kill the one cyberdemon at the end quite easily.

I'd suggest perhaps turning it into a branch, toward the end of the game, where you have to run through some kind of 'obstacle course' to get to your reward, but where you're under heavy fire. As in, far too many monsters to ever kill yourself, fire. It'd be a nice hectic challenge for those who're lucky enough to get an invulnerability near the entrance to it.

Quote
IDDQD
ID Delta Q Delta. Degreelessmode on, rock and roll!
You should add a cheat code (much like the wizard/exploration mode of NetHack) where you become invunerable at the cost of losing your highscore/unlocking new modes. Of course, there would be a prompt that asks if you really want to turn it on.

See secret doors. Wizard modes are stupid and pointless.

Quote
Angel of Limits
All that junk is just weighing you down. Holding only two of every item sounds better to you, but with limited supplies, you'll have to  choose your battles wisely...
Basically, you can only hold two weapons (including melee!), two stacks of any ammunition, two armors/boots, two items, and two mods. Not only that, monsters drop half as much equipment as normal.

A bit too 'specific', really. Doesn't seem to add anything that AoLT doesn't already give us.


The above is all just my opinion.
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tisiphone

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Re: Things that should be in DoomRL
« Reply #2 on: March 17, 2008, 11:35 »

Secret Doors
Some walls aren't exactly walls, but doors to closed off rooms. Getting into these rooms will be either helpful or harmful, much like certain levers.

The problem is most walls in DooMRL can be destroyed and since you see the map from a top down perspective it would be easy to spot. Basically it would be just a bit of a bother to rocket/acid barrel the wall and not much else.
Quote
Revenants
Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.
Revenants are armored skeletons that can fire two missiles per attack, and can hold their own in melee. It took me about three direct missile hits to take out one of these creatures. Also, they can either fire unguided or homing missiles.

This would be cool if homing missile is not a 100% hit. Arch-Viles are bad enough as is, in my opinion...
Quote
Spectres
Great. Just what you needed. An invisible (nearly) monster.
Spectres are practically the same as the Demons, except that they are partially invisible. Attacks against these bad boys, unless they are melee, have a 50% chance to miss.

I would prefer if you couldn’t see the spectres until they are X spaces away from you. Some things like being hit by a blast radius could make them show up on the screen for a small amount of time too.
Quote
Spider Mastermind
You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. Crap.
Equipped with a Jackhammer speed Chaingun, the Spider Mastermind is one of the most powerful creatures in the Doom series. She can take up to 18-20 hits from the Rocket Launcher, and deals around 26-28 points of damage with her chaingun per hit to Doomguy. She also constantly shoots until Doomguy moves out of her view, and then he can move back in to score more missile hits.

Baphomet, the Icon of Sin
Oremor Nhoj Em Llik Tsum Uoy Emag Eht Niw Ot!
You don't know what the hell it said, but you'd better kill it fast.
The Icon of Sin is a large wall consisting of a goathead with a hole in it's forehead where its 'brains' are located. It can spawn demon cubes which spawn about 1-2 demons (ranging from Imps to Arch-viles). The trick is to get on a platform and wait for the right time to launch a missile into its skull, rinse, wash, repeat. Hopefully you can kill him before enough Arch-viles spawn.

 -----------

Tower of Babel
The tallest tower in Hell, and rejected by God, there has never been a soul that has been able to climb to the top.
The Tower of Babel would be a secret level (much like Hell's Arena, etc) which consists of 20 levels, with no health bonuses or health globes. You'll be fighting harder and harder creatures, and at the top would be something really tough, like four cyberdemons at once or something. Your reward would be just as great as your struggle to the top.

Same as Conker’s post.
Quote
IDDQD
ID Delta Q Delta. Degreelessmode on, rock and roll!
You should add a cheat code (much like the wizard/exploration mode of NetHack) where you become invunerable at the cost of losing your highscore/unlocking new modes. Of course, there would be a prompt that asks if you really want to turn it on.

I stand by my opinion that this should be the last and ultimate challenge. Something that only people like Blade can do :)
Quote
Angel of Limits[/b]
All that junk is just weighing you down. Holding only two of every item sounds better to you, but with limited supplies, you'll have to  choose your battles wisely...
Basically, you can only hold two weapons (including melee!), two stacks of any ammunition, two armors/boots, two items, and two mods. Not only that, monsters drop half as much equipment as normal.

Same as Conker’s post.
Logged
I want my games for entertainment and escapism, not ethics education, thank you very much.
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