DRL > Requests For Features

Fireball dodging

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maus:
When I remember these good days of DoomI/II, I realize, I miss one feature...

I was able to evade these fireballs casted by imps without too much trouble. It would be nice to have fireballs flying to me several turns, so i would be able to step away. They are much slower than bullets, aren't they?

I think it would add some dynamics to game and shouldn't be too hard to implement.

jake250:
They would be too easy to avoid then.. Im not for that. Remember in Doom all these slow projectiles are hell so slow you can dodge them with so much ease a baron of hell is no treat compared to a Former Human...

Except they take lot of bullets to put down.

So here think your playing with faster monster... and even predicting monster from Doom Legacy, then they are kinda hard to dodge sometime :P

Aerton:
You can evade projectiles in the current version of the game. If you make a step right before a monster moves, it sometimes fires at the place the player just left.

maus:
Quoting: jake250They would be too easy to avoid then.. Im not for that. Remember in Doom all these slow projectiles are hell so slow you can dodge them with so much ease a baron of hell is no treat compared to a Former Human...

Why don't just make them faster than 1 cell/turn?
Something like 3 cells/turn or so. Anyway you will probably take splash damage if there is a wall nearby.

I just dont believe i cant evade a firebolt flying from the bound of my sight range.

Aerton:
Most of the time projectiles are fired at far greater range than 3 cells, so it will give a player several turns to evade.

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