DRL > Discussion

Two more inventory slots?

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Kornel Kisielewicz:
I must remind that the game will become a lot harder once the AI is fixed.

Star Weaver:
Oh hey, I have a login here. I randomly looked at the site yesterday and found there were suddenly at least two newer versions than I'd seen.

Anyway, I like it. My bags have felt even more clogged since weapon mods were added, though I've noticed that's a little less so in the beginning now since you can attach the first one you find to something if you want, without extreme luck.

I guess the backpack helps currently, but that's not guarenteed or early ...

Also ... I'm trying to imagine this game being possible, even on the easiest, with siginifcantly smarter monsters -- considering it currently (as of a few versions ago, haven't tried running mode much or anything) seems to eventually degenerate into one of 'keep enemies at max range or farther' and/or 'use health kits every other turn, then die' on the middle difficulties, at least, since I could never seem to dodge or get under cover or do any of the stuff that would keep me alive in the FPS ... ^_^

Anticheese:
Voting yay. Besides, if it turns out to affect gameplay balance too much (Unlikely), you can always change it back.

cosmonk:
How bout adding a trait to gain two extra inventory slots? Maybe makie it available from start, and only have one level or somesuch. That way it could come in handy, but youd have to give up a trait to get it.

Horyon:
I agree with the idea of a trait giving additional inventory slots. The question is : how many slots per level should it give ?

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