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Author Topic: DoomRL expanded  (Read 4799 times)

Dakin

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DoomRL expanded
« on: May 01, 2008, 09:18 »

I had this idea, I wonder how would DoomRL look like if when after defeating last boss, dying, it pulls you, together with it, to one of the hell worlds. Now you are in strange, dark, wide world you don't know and you want to get out.. your ammo soon runs out and you need to use strange weapons and devices found there: made of bones or other unidentified weird material. It is strange world, you don't know where to go or what to do, or what you see.. *grin*
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Cyber Killer

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Re: DoomRL expanded
« Reply #1 on: May 12, 2008, 09:54 »

cool idea, but maybe for a mod/TC
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ParaSait

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Re: DoomRL expanded
« Reply #2 on: May 12, 2008, 10:34 »

cool idea, but maybe for a mod/TC

Yea, that's a good idea.
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Dawgas

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Re: DoomRL expanded
« Reply #3 on: May 24, 2008, 00:14 »

ADOM, in MY DoomRL?
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Darkwaterotter

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Re: DoomRL expanded
« Reply #4 on: May 31, 2008, 23:42 »

ADOM lol
that game is hard

but no that is a good idea
i think maybe also incorporate firearms that require weird ammo
or make upgraded ammo for your current wepons
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Cyber Killer

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Re: DoomRL expanded
« Reply #5 on: June 04, 2008, 04:00 »

sth like half-life with the strage-living-alien guns? as I said ? mod/tc = cool; in the main game = uncool
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Darkwaterotter

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Re: DoomRL expanded
« Reply #6 on: June 04, 2008, 19:17 »

I agree with that having it in the main game
you cant mess with doom
you kill the cyberdemon thats it done

maybe a quake RL
i think that'd be cool
id play that
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Chamber

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Re: DoomRL expanded
« Reply #7 on: June 06, 2008, 15:31 »

DoomRL + different enemy names + grenades = QuakeRL.

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Darkwaterotter

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Re: DoomRL expanded
« Reply #8 on: June 07, 2008, 03:22 »

Yea for the most part...
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Kornel Kisielewicz

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Re: DoomRL expanded
« Reply #9 on: June 09, 2008, 07:23 »

Thatd be the easiest mod to do -- Railgun, Blaster, BFG10K and friends are already there after all :P
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