Chaosforge Forum

  • April 24, 2024, 03:56
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: DoomRL expanded  (Read 4823 times)

Dakin

  • Private FC
  • *
  • Offline Offline
  • Posts: 17
    • View Profile
DoomRL expanded
« on: May 01, 2008, 09:18 »

I had this idea, I wonder how would DoomRL look like if when after defeating last boss, dying, it pulls you, together with it, to one of the hell worlds. Now you are in strange, dark, wide world you don't know and you want to get out.. your ammo soon runs out and you need to use strange weapons and devices found there: made of bones or other unidentified weird material. It is strange world, you don't know where to go or what to do, or what you see.. *grin*
Logged

Cyber Killer

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 98
  • cyberpunk
    • View Profile
    • CK's site
Re: DoomRL expanded
« Reply #1 on: May 12, 2008, 09:54 »

cool idea, but maybe for a mod/TC
Logged

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: DoomRL expanded
« Reply #2 on: May 12, 2008, 10:34 »

cool idea, but maybe for a mod/TC

Yea, that's a good idea.
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

Dawgas

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 25
    • View Profile
Re: DoomRL expanded
« Reply #3 on: May 24, 2008, 00:14 »

ADOM, in MY DoomRL?
Logged

Darkwaterotter

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 36
    • View Profile
Re: DoomRL expanded
« Reply #4 on: May 31, 2008, 23:42 »

ADOM lol
that game is hard

but no that is a good idea
i think maybe also incorporate firearms that require weird ammo
or make upgraded ammo for your current wepons
Logged

Cyber Killer

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 98
  • cyberpunk
    • View Profile
    • CK's site
Re: DoomRL expanded
« Reply #5 on: June 04, 2008, 04:00 »

sth like half-life with the strage-living-alien guns? as I said ? mod/tc = cool; in the main game = uncool
Logged

Darkwaterotter

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 36
    • View Profile
Re: DoomRL expanded
« Reply #6 on: June 04, 2008, 19:17 »

I agree with that having it in the main game
you cant mess with doom
you kill the cyberdemon thats it done

maybe a quake RL
i think that'd be cool
id play that
Logged

Chamber

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 31
    • View Profile
Re: DoomRL expanded
« Reply #7 on: June 06, 2008, 15:31 »

DoomRL + different enemy names + grenades = QuakeRL.

Logged

Darkwaterotter

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 36
    • View Profile
Re: DoomRL expanded
« Reply #8 on: June 07, 2008, 03:22 »

Yea for the most part...
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: DoomRL expanded
« Reply #9 on: June 09, 2008, 07:23 »

Thatd be the easiest mod to do -- Railgun, Blaster, BFG10K and friends are already there after all :P
Logged
at your service,
Kornel Kisielewicz
Pages: [1]