DRL > Requests For Features
DeHackEd
Vestin:
--- Quote from: Titt on May 06, 2008, 12:26 ---Nah, what I'm thinking of wouldn't affect the balance of the game very much
--- End quote ---
Any powerful addition is a threat to the game balance...
--- Quote -----it should be something that is only possible to make work in a small proportion of games, say, games where you find both a rare object, the disk, and a rare lever, the computer terminal, and you use them together; and even then you only get a certain number of uses before the computer terminal shuts down, like any other lever.
--- End quote ---
There is a rule about adding "powerful but rare" and "powerful but difficult to achieve" items that says they can either end up as absolutely crucial or absolutely useless. With as small inverntory as we do have in the game... I'd venture a guess that noone would pick up the_very_rare_disk unless he was convinced that:
1* the terminal WAS going to spawn
2* the terminal was going to spawn soon enough to be USEFUL
3* the effect was worthy having one slot occupied for some time (the very same slot that can be used to carry a spare armor, a medikit or a portable nuke)
4* the effect was worthy putting two point in Whizkid
5* the terminal was certain to show AFTER we have two points in Whizkid
6* the terminal was certain to show AFTER we got the disk
As you can see - it makes implemention POINTLESS.
--- Quote ---but what I'm suggesting wouldn't change the way DoomRL plays in a very important way
--- End quote ---
It would add things that wouldn't be useful.
--- Quote ---Other good disks the player could find: "a disk containing Doom," and "a disk containing DoomRL." I have no idea what should happen if the player runs these disks at a computer terminal, though.
--- End quote ---
DOOM:RL is a game that strictly avoids having fortune cookies and other useless junk like that. Part of the reason is the intentional simplicity and inventory management, I guess. We screw that up - the game ceases to be fun and atractive.
Horyon:
+1 for Vestin.
I just can't see the point of this feature as it :
- is really weird and quite useless,
- is unrelated to doom universe and "destroys the ambiance" (what would you say if, in half-life, you could find a terminal to run worldcraft and modify the level you're playing in ?).
Sachiko:
Yeah, what's good of doing 5UP4 L337 H4X0RZ apart of blatantly *ruining the game*?
On the other hand, putting computer terminals that do certain effects could actually add some fun to the game. Nothing around the level of reducing the spawning of Arch-Viles or things like that, but for example, opening locked doors, revealing the stairs to extra levels, or perhaps activate a self-destruct system that blows the level like a nuke would do... THOSE would actually turn out useful, and not as broken as what you suggest.
Titt:
Reducing the spawn rate of Archviles is not broken in itself. Reducing the spawn rate of Archviles by 100%, i.e., making them never spawn, this is very broken (unless making this happen is a real feat and a quest in itself); reducing the spawn rate of Archviles by 0%, i.e., not reducing their spawning rate at all, this is clearly broken in the other direction, it's useless. Somewhere in between (reducing their rate of appearance by 5%? 10%? Depends on how difficult it is to actually use the "DeHackEd" thing in the game) is a serviceable number.
I mean, what's the point of being able to mod weapons, since you can just give your chaingun +100 to damage and blatantly *ruin the game*? The answer is that of course you can't do that, because modding weapons was written into the game in a reasonable and balanced way. I wouldn't suggest anything if I didn't think it could also be made in a reasonable and a balanced way within the game.
Also calling it 5UP4 L337 H4X0RZ makes me wonder if you know what DeHackEd actually is--have you written Doom patch WADs before? It's used with some patch WADs that require more changes to the game than what can be done in a PWAD, so DeHackEd lets you make some changes to the Doom executable. It was a big part of playing and modding Doom at one point--maybe there are more roguelike players on this board than people who played a lot of Doom, I don't know, but DeHackEd is as much a part of Doom as anything that didn't come bundled with the game on purchase from Id could be.
Horyon:
I like Doom, I've played it for years and I've played many user made levels, but I don't remember anything about DeHackEd except maybe the name. So, unless I'm an exception, I think that it is an unessential feature of the game.
Moreover, this was not available in the game itself, so I think that it breaks the ambiance.
About computer terminals, we already have levers that fil the same purpose.
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