DRL > Requests For Features

Graphs for DooM Roguelike

<< < (4/18) > >>

Malek Deneith:
Well ... I'm not saying those are bad or something ... but please - If you'll add tiles make them an option ... Personally i prefer ASCI chars than tiles.

jake250:
Quoting: MalekPersonally i prefer ASCI chars than tiles.
Why?

BTW, the sprites need all 8 sides direction to make it look good in game, + firing position + a moving states.

Otherwise, its not even worth it : it would look really bad : worse than the ASCII.

Anticheese:
Quoting: MalekPersonally i prefer ASCI chars than tiles.

Me too..

Quoting: jake250Why?

Tiles in roguelike games generally...Suck balls.

Playing nethack in graphic mode was enough to put me off, Being chased down a lime green hallway by what looked like a mass of black with red dots took away from the fun of being chased down a dark hallway by a Black Dragon.

With TTY you are free to imagine what the game is like for yourself.

Anonymous:
the first link i said where more suitable, because where top down sprites. But alas, i dont know how to extract it.

I vote for tiles also ascii.

Margo:
Just let you know Derek, Kornel is very interested in your tiles:). But please, be patient, as he has a lot to do  with studies now and has no time to take a part in this discussion.

PS. Like your tiles (and other "pieces of art") at your web site.

Take care, Margo:)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version