Quoting: Derek
Hey, Kornel - good to hear from you! Hope your studies are going well. ;)
Aaaaarrrrrrghhhhhh! *sounds of chaingun fire* ^_^
(still about 2 weeks of hellfire left :-/)
Quoting: Derek
In fact, all of the sprites I've posted could use some minor tweaking to make them look just right. :)
Which doesn't change the fact that they look amazing already -- even my father loved them -- and he doesn't play games at all :-).
Quoting: Derek
Regarding multi-directional sprites, if it's something you'd like to have in 1.0.0, then I can do it. Wouldn't be a huge problem since the sprites are small and not animated.
I will have to thing about that more -- in the first version I guess we'll stick with one-directional (forward) and see how it looks.
Quoting: Derek
No need to worry about scenery sprites, either. I'd rather you had the time to spent coding the game and thinking of improvements! We can give each type of level its own unique look... so that when you descend into Hell it really looks like Hell!
I just hope that you'll manage to preserve their doomishness as well as you preserved the doom-feel of the characters :-D. The floors would need be darker than in the original tough, for we want the characters to stand out more.
Quoting: Derek
Anyway, there's lot to talk about but plenty of time to talk about it. Good luck with the rest of your exams and contact me when you have some free time. I'll keep checking the forums, as well.
Very true ^_^. In fact I shouldn't be writing this -- I've got a compiler to write for my end-project... Yet, I can't afford to loose your interest ;-D.
Quoting: Derek
P.S. I think a 4-tile Spider Mastermind would be pretty badass and a big surprise to the player!
Multitile monsters pose serious problems to the game engine. We can fake it tough -- make the sprite bigger than one cell, and then draw it over the screen.