DRL > Requests For Features

Graphs for DooM Roguelike

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Derek:
Hey, Kornel - good to hear from you!  Hope your studies are going well. ;)

I'm glad you enjoy the sprites and I'd be more than happy to do the tileset for 1.0.0!  The truth is that I'm a huge fan of both Doom and Roguelikes... what can I say, to work on Doom RL would be a joy.

I completely agree with you about keeping the graphics as Doom-ish as possible and having dark floor tiles.  The blue floor tiles I put in the mock-up were just placeholders.  In fact, all of the sprites I've posted could use some minor tweaking to make them look just right. :)

Regarding multi-directional sprites, if it's something you'd like to have in 1.0.0, then I can do it.  Wouldn't be a huge problem since the sprites are small and not animated.  One of the reasons why working with these tiles is so much fun.

No need to worry about scenery sprites, either.  I'd rather you had the time to spent coding the game and thinking of improvements!  We can give each type of level its own unique look... so that when you descend into Hell it really looks like Hell!

Anyway, there's lot to talk about but plenty of time to talk about it.  Good luck with the rest of your exams and contact me when you have some free time.  I'll keep checking the forums, as well.

P.S. I think a 4-tile Spider Mastermind would be pretty badass and a big surprise to the player!

Kornel Kisielewicz:
Quoting: DerekHey, Kornel - good to hear from you! Hope your studies are going well. ;)
Aaaaarrrrrrghhhhhh! *sounds of chaingun fire* ^_^
(still about 2 weeks of hellfire left :-/)

Quoting: DerekIn fact, all of the sprites I've posted could use some minor tweaking to make them look just right. :)
Which doesn't change the fact that they look amazing already -- even my father loved them -- and he doesn't play games at all :-).

 Quoting: DerekRegarding multi-directional sprites, if it's something you'd like to have in 1.0.0, then I can do it. Wouldn't be a huge problem since the sprites are small and not animated.
I will have to thing about that more -- in the first version I guess we'll stick with one-directional (forward) and see how it looks.

Quoting: DerekNo need to worry about scenery sprites, either. I'd rather you had the time to spent coding the game and thinking of improvements! We can give each type of level its own unique look... so that when you descend into Hell it really looks like Hell!
I just hope that you'll manage to preserve their doomishness as well as you preserved the doom-feel of the characters :-D. The floors would need be darker than in the original tough, for we want the characters to stand out more.

Quoting: DerekAnyway, there's lot to talk about but plenty of time to talk about it. Good luck with the rest of your exams and contact me when you have some free time. I'll keep checking the forums, as well.
Very true ^_^. In fact I shouldn't be writing this -- I've got a compiler to write for my end-project... Yet, I can't afford to loose your interest ;-D.

Quoting: DerekP.S. I think a 4-tile Spider Mastermind would be pretty badass and a big surprise to the player!
Multitile monsters pose serious problems to the game engine. We can fake it tough -- make the sprite bigger than one cell, and then draw it over the screen.

Anticheese:
Quoting: Kornel Kisielewiczmake the sprite bigger than one cell, and then draw it over the screen.

I can imagine people going WTF when they see TSM overlapping the wall..


+ = Can go here
X = No go zone (Sprited TSM)
S = TSM

              ++++
              +XX +
              +XS +
              ++++

Lock TSM going into the NGZ and keep the player out of it too?

Aerton:
Quoting: AnticheeseI can imagine people going WTF when they see TSM overlapping the wall..

It would be centered around the tile the mob is standing on, as in other tiled games with big monsters or objects.
Otherwise, not only would it look bad near wall, but you would WTF in open space when you'll try to shot into X and the projectille will fly through.

Anticheese:
Uh-Huh, I just cant see that one working unless you blocked the other 3 tiles and made them receptive to damage

(AFAIK centering in roguelikes can only work if say, You have XYX or XXX
                                                                                                    XYX
                                                                                                    XXX)

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