DRL > Requests For Features

Graphs for DooM Roguelike

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Kornel Kisielewicz:
Quoting: jimmyjAnother thing we will need if tiles go into 0.9.9 would be scrolling, because from these mockups, we will need to scroll to have a full level.
That's another reason why it's a lot of work :-/.

Quoting: jimmyjAnother thing, are you planning to add corpse's? Or just blood?
That's a good point actually. Either we would need a generic "corpse" tile (like it is now) or different corpses for different monsters. I will need to implement different corpses gameplaywise anyway, when the Arch-vile will be added ;-).

Kornel Kisielewicz:
Duh, that gave me an idea -- imagine a special level: all empty, on the middle there are a couple of arch-villes... easy huh? Then you notice, that the red you thought was floor is a field of hell baron corpses...

Derek:
Yeah, I think saving tiles for 1.0.0 would be good.  It just seems like the perfect way to cap the game off. :)

Plus that will get 0.9.9 out the door faster and give us more time to make the graphics perfect!

Quoting: Kornel KisielewiczThat's a good point actually. Either we would need a generic "corpse" tile (like it is now) or different corpses for different monsters. I will need to implement different corpses gameplaywise anyway, when the Arch-vile will be added ;-).

Yes, Arch-vile!  I think different corpses for different monsters would be the best.  Although maybe a generic "gibbed" corpse (those probably wouldn't be able to be resurrected, right?).

Quoting: My TitleTeam Artist

Whoohoo!

Anticheese:
Quoting: Kornel KisielewiczArch-vile will be added

Sweet merciful crap...

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I wonder how multiple corpses on the same tile will be handled, Could there be a few dozen pile sprites added?

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Kornel, I now know your secret to a high post count..

I'm sorry to complain, But have you ever heard of the edit button? I know that two posts to adress two people can be convenient, But really there is a point where it becomes excessive..

P.S Please dont kill me.

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Quoting: jimmyjAnother thing we will need if tiles go into 0.9.9 would be scrolling, because from these mockups, we will need to scroll to have a full level.

Quoting: Kornel Kisielewicz
That's another reason why it's a lot of work :-/


Well just a thought here, Bear with me..

Could larger-than-whatwehavenow levels be added if a scrolling feature is added? It could work and add a bit more meat to levels..

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Quoting: Kornel Kisielewicz
Duh, that gave me an idea -- imagine a special level: all empty, on the middle there are a couple of arch-villes... easy huh? Then you notice, that the red you thought was floor is a field of hell baron corpses...


Please refer to my second point..

But still, That idea sounds pretty good..

But..A little suggestion about Arch-Viles

I'm to young to die - Creature can only be ressurected once
Hey, Not too rough - Two ressurections

And so on and so forth, Except nightmare is the only time where I would consider "Eternal life after death (For monsters)" appropriate..

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Damn tiles are going to be cool at this rate

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Quoting: Kornel KisielewiczThat's a good point actually. Either we would need a generic "corpse" tile (like it is now) or different corpses for different monsters. I will need to implement different corpses gameplaywise anyway, when the Arch-vile will be added ;-).

Sounds great, Different corpses for different monsters and if you totally maim a monster before it dies (I.E Direct hit with shotgun at point blank range, Rocket or BFG blast) then have it collapse into a gooey heap of flesh and bones ala classic doom.

A quick addition to this, If gibification is added, Please make it so that Arch-Viles cannot ressurect pink goo.

JimmyJ:
Quoting: Anticheeseif you totally maim a monster before it dies (I.E Direct hit with shotgun at point blank range, Rocket or BFG blast) then have it collapse into a gooey heap of flesh and bones ala classic doom.
Quoting: AnticheeseI'm to young to die - Creature can only be ressurected once
Hey, Not too rough - Two ressurections

And so on and so forth, Except nightmare is the only time where I would consider "Eternal life after death (For monsters)" appropriate..

But in classic doom you could only gib with bfg and rocket launcher, not shotgun!
That would be nice, espically because i do not want to be pwned TOO badly ;)

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