DRL > Requests For Features

Graphs for DooM Roguelike

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Anticheese:
Quoting: Kornel Kisielewicz
Anubis pulls out his combat shotgun.
Anubis pumps a shell into the chamber.
Anubis fires!...


What part of please dont kill me dont you understand? *grin*

Ryan pulls out his Rocket Launcher
Ryan loads a rocket into the chamber
Ryan fires!
Ryan gibs Anubis.

*ahem*

Quoting: Kornel Kisielewicz
Seriously tough -- replies that span over the length of one screen seem somewhat unokay to me. Yet if it really annoys you I can behave ^_^.

Its personal preference, I've allways been compacting all the posty goodness into one big chunk, That is why I use double-heiphen seperators between topics.

If I come across as complaining, I think it might have to do with the universal forum code of ethics which has been impressed on me for ages..I guess I just dont like double/triple/quadruple posts :-X (Once again, Personal preference. Dont kill me.)

--

Quoting: Kornel Kisielewicz
Duh, that IS a problem. I guess we will only count the most recent corpse, and treat that everything underneath is just a big pool of blood and guts (by the way Gutts rulez :-P).

I guess that could work, Or perhaps could I suggest a "Queue" feature in which the latest 5 or so corpses to land on that tile are remembered, So in the event of ressurection there is allways fresh meat to work with.

If you really wanted to get tricky, Have a weight value for monsters added, This weight value will deterimine how many slots this creatures carcass will take up, So an arachnotron will squash around 3 former humans when it hits the floor..Where as a mere former human wont be carrying enough leverage to squash anything..

I think that would be a nifty feature.

--

Quoting: Kornel Kisielewicz
Depends. Having the levels scroll around the screen is the smaller problem. Increasing the memory allocated (78x19) for the level is the bigger problem.

I'm sure it can be done, All things are possible and the hardest things in programming are either really cool or finishing touches.

The former apply's to this one, If you descided to go ahead with it, Which verson would it make its possible appearance?

JimmyJ:
Well, i am pretty sure it WILL happen, but the question is, what version :)

Kornel Kisielewicz:
Quoting: AnticheeseIts personal preference, I've allways been compacting all the posty goodness into one big chunk, That is why I use double-heiphen seperators between topics.
Yet, that makes it hard sometimes to quickly see who's posting what you're reading. As for the double-hypen, it would look better if BBCode would convert them into <hr>'s.

Quoting: AnticheeseI guess that could work, Or perhaps could I suggest a "Queue" feature in which the latest 5 or so corpses to land on that tile are remembered, So in the event of ressurection there is allways fresh meat to work with.
A queue function would complicate code. I don't think that multiple corpses are THAT important.

Quoting: AnticheeseI think that would be a nifty feature.
Nifty but unnoticable :-/

Turgor:
Wow, just saw those sprites. They look amazing Derek!

In all honesty i must say i don't like graphics in rogue likes, but i understand we can choose between ascii and tiles when DoomRL goes graphical. I'm sure it will attract a lot more players, especially with graphics like that.

Anticheese:
Quoting: Kornel KisielewiczA queue function would complicate code. I don't think that multiple corpses are THAT important.


Trust me, They are..

At the moment it is rather irritating how corpses just slide to the nearest tile..After a bit an entire room is covered in red %'s...

Quoting: Kornel KisielewiczNifty but unnoticable :-/

Not really..

"You see here: An Arachnotron corpse, A Former Human corpse, An Imp corpse"

Ok, So I suck.

But really, It would improve Arch-Villes..

I know it would take a while, But try coding a test version and see what happens..

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