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Author Topic: Graphs for DooM Roguelike  (Read 57019 times)

Anonymous

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Graphs for DooM Roguelike
« Reply #75 on: March 11, 2006, 01:24 »

I've only played the Doom demo and a few levels of Doom 3.  I really like nethack.  This rogue like doom is VERY GOOD.  I think playing it at 1am fullscreen with speakers make it a very fun experience.  I think pixel art is cool and the stuff in this thread is very nice and good quality.  But when I see it laid out to simulate gameplay it looks too "cutesy."  Some of these tiling ideas sound a little too far though.

I think it would be best if tiles for this could be done the way nethack does it.  You can edit the config and assign your own dimensions and bitmap and make the tiles any size you want, or switch over to text mode any time.  What I would like to see or draw myself are 16x16 or 24x24 16 color tiles but keep the coloring minimum.  I like the ASCII look, but I don't like memorizing what letter does what and it would be more fun if each box was like a silohuette or symbol/icon instead of a letter.  I would like to visually show what I mean in the future.  But it would be nice if it could just be done the way nethack has it.  Set monitor to 2048x1536, and use 96x96 tiles! :D  There is such a package for nethack I have.  I still like the small simple icon stuff for older computers I use.
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JimmyJ

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Graphs for DooM Roguelike
« Reply #76 on: March 11, 2006, 02:12 »

Actually, play it a while, and the symbols will be second nature :) Glad you like this place. Different sized tilesets would be extra work for our tile person
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RickVoid

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« Reply #77 on: March 28, 2006, 23:33 »

These graphics make me HAPPY!!

<evildemonlaugh>
MUHAHAHAHAHA!!
</evildemonlaugh>

Can't wait to see more! :)
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Campbell: Snake, press the action button.
Snake: ... What?
Campbell: The action button, on the control pad.
Snake: What!?

JimmyJ

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« Reply #78 on: March 29, 2006, 02:49 »

Well, yes, we all do! I am pretty sure he is working on thme as we speak.


p.s I like the MGS2 quote
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RickVoid

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« Reply #79 on: March 29, 2006, 04:59 »

Quoting: jimmyj
p.s I like the MGS2 quote


It's a personal favorite of mine. Having people tell the PC to push a button to do an action (and having them respond to it, as though pushing X to move the block makes perfect sense to them) has always bothered me.
So, I asked myself, what would Snake really say when the Colonel tells him to use the action button?

Campbell: Snake, you have to push the action button.
Snake: ... What!?
Campbell: The action button, Snake. It's on the control pad.
Snake: ... ... What!?
Campbell: Snake, don't tell me you forgot about the control pad!? It's in your invisible backpack.
Snake: ...
Campbell: You know, the where place you keep your thousands of rounds of ammo, rockets, and enough artillery for an infantry battalion.
Snake: Colonel, what the HELL are you talking about!?
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Campbell: Snake, press the action button.
Snake: ... What?
Campbell: The action button, on the control pad.
Snake: What!?

JimmyJ

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Graphs for DooM Roguelike
« Reply #80 on: March 29, 2006, 05:30 »

Quoting: RickVoid
It's a personal favorite of mine. Having people tell the PC to push a button to do an action (and having them respond to it, as though pushing X to move the block makes perfect sense to them) has always bothered me.
So, I asked myself, what would Snake really say when the Colonel tells him to use the action button?

Campbell: Snake, you have to push the action button.
Snake: ... What!?
Campbell: The action button, Snake. It's on the control pad.
Snake: ... ... What!?
Campbell: Snake, don't tell me you forgot about the control pad!? It's in your invisible backpack.
Snake: ...
Campbell: You know, the where place you keep your thousands of rounds of ammo, rockets, and enough artillery for an infantry battalion.
Snake: Colonel, what the HELL are you talking about!?


FINALLY!!!! SOMEONE WHO AGREES. Like in FF X Where titus goes like " Oh, ok, i get it, i press the X button!" Lol would that REALLY make sense to you??
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Magekind

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Graphs for DooM Roguelike
« Reply #81 on: June 05, 2006, 01:45 »

After having read it all, I think we're on the right track.
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Andrew Freeman

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« Reply #82 on: June 23, 2006, 07:21 »

Even though I am a great fan of ASCII, the subtle color changes don't show up well on my computer.  I've spent many sleepless nights agonizing over all the double shotguns that I must've walked past because they looked like pistols on my screen...

Go graphics!
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Magekind

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« Reply #83 on: June 23, 2006, 12:20 »

Oh, and for your Campbell/Snake episode, play Bard's Tale on the XBox. Where you're heading down, at the very first, to fight the mouse. "Press Y to jump."

"What?"
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Derek

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Graphs for DooM Roguelike
« Reply #84 on: July 09, 2006, 09:34 »

Just popping in to say that I still check the forums and am ready to do graphics whenever they're needed. :-)
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SirTimberWolf

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« Reply #85 on: July 10, 2006, 17:04 »

Holy crap, dude. :o

This rules! :DD
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Kornel Kisielewicz

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Graphs for DooM Roguelike
« Reply #86 on: July 11, 2006, 03:51 »

I remember, and HELL I'm happy that you do :). Unfortunately RealLife is in the way of DoomRL and BTW, I need to stop drinking :P. Funny thing I thought about wether I lost your interest THE SAME DAY as you wrote your post ^_^
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Kornel Kisielewicz

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« Reply #87 on: July 12, 2006, 22:11 »

So, Kornel, how goes GENRogue? Lol, I just read your article about "horror" in gaming, and I must say, it sounds very ambitious and very cool.
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