DRL > Requests For Features

Impassable but can be shot through

(1/3) > >>

Horyon:
What do you think about implementing a new kind of wall that is impassable but that doesn't stop bullets nor vision ?

Something like a pit for example.

Moreover, it could make the "exploding walls" lever more interesting if it transform walls into pits.

ParaSait:

--- Quote from: Horyon on May 05, 2008, 03:20 ---What do you think about implementing a new kind of wall that is impassable but that doesn't stop bullets nor vision ?

Something like a pit for example.

Moreover, it could make the "exploding walls" lever more interesting if it transform walls into pits.

--- End quote ---

Yeah good idea. Maybe also a floor type which you can pass through, but not shoot through. Would be very handy for the modding, in the future.

Sachiko:
Heh! Walls you can shoot through, but not pass through, were actually present in DOOM. They were called 'Iron Bars'. :P

But the idea of walls you can pass, but not shoot at... THAT is weird! Perhaps they have some kind of hellish enchantment? Maybe they are walls of hellfire? But in that case, shouldn't crossing them damage you?

Horyon:
In fact, I was initially thinking of iron bars, but I couldn't remember how to translate it in english.

Chamber:
Taking the argument a step further, couldn't you gather a set of parameters for walls and have them custemisable.  Parameters such as:

seeThrough, passThrough, indestructible, shootThrough, causeDamage, paperThin, wallStrength etc

Then, you'd mix and match to make the wall type you wanted.  For example, iron bars could bee seen though and shot through, but not passable, and about as though as a regular wall.  But bulletproof glass could be seethrough without letting shots pass.  Thick smog would be passthrough, shootthrough, but not seethrough.  (One could argue that floor is seethrough, passthrough, shoot through, and in the case of lava, cause damage.  This system could come to include floor tiles as well.)  And once the game is programmed to react properly to all the parameters, no additional programming would be needed to introduce new wall types except the addition of their parameter data.

Finally, assuming iron bars (or some similar situation) was implemented, how would the game be affected?  Would it simply be a way to make pain elementals, lost souls and demons useless?  If so, I object.

Navigation

[0] Message Index

[#] Next page

Go to full version