DRL > Requests For Features

Impassable but can be shot through

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Titt:
The relevant linedef flags used in Doom2 WADs are "Impassable," "Block Monster," and "Block Sound."

Horyon:
The point of it is to add some tactical elements to the game. It may be used to fight melee monsters without risk, it may prevent you or monster to take cover, it may prevent you from getting close to arachnotrons or other dangerous "ranged" monsters, it may force you to find a way to reach this power-up on the other side...

We can even imagine a special level where you are blocked in a cage surrounded by monsters.

What do you think ?

Cyber Killer:
IMHO great idea with the wall parameters

Sachiko:
I see what you have done there, pal. It may be complex to add, but it may add a lot more ways to make you yell in desperation. I like it!

Solarn:
Nice idea with the wall and floor parameters. Maybe there should be some kind of wall that's see-through but without color. So it would be an opaque glass or something, that blurs images. You'd still see that 'h', but you wouldn't know whether it was a former human, a sergeant, a commando or a captain. And is that 'B' a Baron or a simple Knight waiting for you on the other side?

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