DRL > Requests For Features
Rewards and unlockable things : introduce unlockable levels ?
Horyon:
To begin with, I apologize for my bad english, this is not my native language.
After reading a few posts, I've noticed a few things about doom rl players.
Some people seem to like rewards. They like the idea that completing a challenge or winning the game on a particular difficulty level unlocks things. But :
1) In the actual game, some experience ranks require to play hours and hours to be achieved and give minor rewards.
2) Some people dislike the fact that they have to complete challenges to unlock difficulty levels. AoB seems to be the most disliked.
So, what could be proposed to make the game (even) more enjoyable ?
Usually, completing a game allows to unlock the following things :
* New characters to play
* New items
* New difficulty levels and challenges
* New levels or new missions
* Cheat codes
* Ranks or medals
Let's look at them.
It's hard to imagine that completing a challenge could unlock an item. Or maybe a very specific one ? A challenge could unlock a new unique item in the sense that it allows this item to spawn. But this idea is dubious as the change wouldn't be easily perceptible and it could be frustrating.
If new characters are unlockable, they must be different from the base character. A fun idea that I've found in a post is to allow the player to play a monster (an imp for example). I honestly can't see any other way of exploiting this idea.
The idea of unlocking new difficulty levels and challenges is IMO a good one. Maybe difficulties and challenges should be separated, because people who like to play challenges are not always those who like to play at higher difficulty levels. So maybe, challenges should only unlock other challenges.
Unlockable cheat codes have already been discussed and many people are against. However, I support the idea of allowing players to cheat once they have completed nightmare for example, but it's not essential.
Ranks and experience levels should probably be preserved as they create an incentive to keep on playing. However, I don't think they should be THAT hard. To begin with, there are many players that do not like to play melee. Therefore, it's a pain to be forced to punch cacodemons just to reach an higher rank. In general, objectives are often set a bit high.
New levels could be an interesting idea. Let me explain.
After completing the main game, the player could be allowed to visit another part of phobos/deimos or whatever, which could be different in terms of :
- Enemies that the player will meet (some enemies may spawn more or less or be absent)
- Special levels and unique items (the main games is a bit "crowded" with unique levels and unique items)
- Lava/acid density
- Rate of spawn of items and weapons
- Goals : why not have the player complete in a limited time, or ask him to find a key object in each level ?
- This would be the perfect place for experiencing new things ! Some specific levels/items/monsters/traits/levers/features that could not fit in the original game could have a place in a campaign.
So, what do you think ?
Potman:
I think you make very good points, and I'm with you.
Solarn:
Hmm... this would dramatically increase the replayability of the game. Not that it's all that low now. :P Would require an assload of code, but might be worth it. I'm supporting this idea.
jake250:
I despise unlockables. Stop taking things away from me just because I don't have time to bother playing. Its even more true with such a game, which I might just download from another computer to waste some time.
Don't get me wrong, new things are nice, but we don't need more unlockables. It personally really gets on my nerve when every things needs to be unlocked, its a fake way of making the game supposedly last longer and I don't buy it. Give me the full experience at first and don't let me waste my time to get it for no reason.
Even the CHALLENGES gets on my nerve because you need to unlock them.
bfg9001:
--- Quote from: jake250 on June 22, 2008, 16:28 ---I despise unlockables. Stop taking things away from me just because I don't have time to bother playing.
--- End quote ---
Lol, right on; God forbid you're rewarded for your hard efforts, right?
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