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Experience cap at level 19

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rekenne:

--- Quote from: Chamber on May 21, 2008, 01:51 ---A level-less RPG - a noble sentiment.

--- End quote ---

There actually have been a few (console) RPGs that have done this - Notably, the SaGa series of games, which, in the US, includes the Final Fantasy Legend GB games, as well as SaGa Frontier 1 and 2 on PSX. Final Fantasy 2, as well, went with a level-less system. In the both games, you leveled up in a number of ways, such as buying stat increases from stores, eating monster meat/equipping parts dropped by monsters, and random small stat gains after combat.

Chrono Cross slightly did this, in that you gained "levels", but only at certain plot points, so your level was fixed.

... Aside from that, though, I can't think of any other examples.

Now, in P+P games, it's actually more the norm to be levelless, anymore.

Upaut:

--- Quote from: rekenne on May 24, 2008, 04:13 ---Final Fantasy 2, as well, went with a level-less system. In the both games, you leveled up in a number of ways, such as buying stat increases from stores, eating monster meat/equipping parts dropped by monsters, and random small stat gains after combat.
--- End quote ---
Correction:  Final Fantasy Legend 2, not Final Fantasy 2.  The former you described, the latter had levels, despite skills being learned from actually performing tasks (i.e. using a weapon, casting a spell).

--- Quote from: rekenne ---Chrono Cross slightly did this, in that you gained "levels", but only at certain plot points, so your level was fixed.
--- End quote ---
Correction:  You gained levels, yes, but not at any certain time.  Techniques, however, were fixed at plot points (of which, I can't remember any of them besides the body switch).  I will however point out that, more often than not, you gained levels after boss fights.  I do remember it being rather a pain in the butt to get those blasted rainbow shells and other assorted scraps to make the better equipment.

...I wonder what ever happened to the badly named Chrono Time...

Darkwaterotter:
Do you think it would be possible to get to lvl 20 if you kill all the enemies in every level on Ao100
itd be hell of a lot of work but could it be done?

Titt:
On M difficulty you wouldn't even be close--completing Ao100 on M with 98% or 99% kills gets me only to 19/2% experience.

Someone with one of the cheat programs that searches for a string of values in RAM and then lets you edit the values at that address might take this on as an experiment--use the cheat program to freeze your health at maximum while playing a game of Ao100 on Nightmare, clear out every level completely and use every possible monster-summoning lever as many times as possible, and see if you make it to level 20 before finishing level 100.

Blade:
You won't get enough. On UV if you will kill 100% of monsters, you will get only approximately 4% exp. Levers maybe will add 1%, but I doubt it. The only possible way is to use an editing tool and to try to set your level to 19 and your exp to 99%. But there's no point in doing so, because, as Kornel said, the game will anyway crash when you will reach 20-th level.

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