Eh, I'm doing it so see the effects. Plus, it's nice to know that I really do only get so many levels to plan for in a real play.
I was addressing the gameplay aspect, not your accomplishment of bypassing it. :)
I think the higher levels should be balanced so that, on Ao100, you gain about a level per eight completely cleared areas after character level fifteen or so. That would put a winning player around levels 22-25, and it would partly fix the biggest problem of Ao100, namely the tedium of later levels. Up until nineteen you have the motivation to keep going because you want to make your godlike marine just that much more powerful... but then the motivation disappears halfway through, because you hit the level cap. At that point stubbornness is the only thing keeping you going.