DRL > Discussion
Experience cap at level 19
Cyber Killer:
IMHO levels in rpg are stupid - the point of a roleplaying game isn't just to get your character leveled up so much that there isn't anyone more powerfull in the whole universe :-P. Well I guess that's just the curse of D&D cast upon cRPG's ;-P. (in most pen & paper RPG's there are no such things as character levels)
Upaut:
--- Quote from: Cyber Killer on May 16, 2008, 02:03 --- (in most pen & paper RPG's there are no such things as character levels)
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Really? Which tabletop RPGs were you playing? I mean, I could swear every D&D (yes, I'm including v1, despite only playing v2 and up) had character levels. Shadowrun, Vampire the Masquerade, and White Wolf had character levels as well. I would name off more, but I think my point is made...
FantomFang:
First post in this forum! So before I respond to the post, I'd just like to say, Great game, Kornel.
On the topic of levels in RPG's, they are not strictly needed, but every game has some sort of leveling process. Whether it is D&D, or Cyberpunk 2020 (no levels, only skill points earnings) Really, the point of an RPG is to have some sort of leveling system, or else it isn't an RPG, it is simply a roleplay. Whether or not those levels have a major impact on the game is another beast entirely (Cyberpunk 2020 vs. D&D, no matter how much you 'level' in Cyberpunk, which means increasing your skills, you are still easily killable. D&D is the opposite).
Honestly, I would have to say more RPG's do have levels. As long as the system is balanced, even god-like powers aren't bad. Anyways, you can just choose what you prefer.
One last thing, if you think leveling systems in RPG's are bad, how would you propose changing it? Besides, it seems to me the leveling system in DoomRL isn't strictly a leveling system. Its just a good way to fill in the process of how your Doomguy picks up tricks and tactics as the game goes on, instead of getting simply "stronger".
Meh, sorry if i rambled a little bit off that, I just hate leaving thoughts incomplete =)
Great game again Kornel!
Cyber Killer:
rpgs without levels: (to name a few) Paranoia, Fading Suns, all Tri-Stat dX based games, Call of Cthulhu, all Savage Worlds based games, Neuroshima (very popular game in Poland)... - there are skill points, but no character levels
it would be easier to say that nearly only D&D/d20 based games have character levels, but...
there is more to RPG than D&D :-)
zaimoni:
--- Quote from: Cyber Killer on May 17, 2008, 00:14 ---rpgs without levels: (to name a few) Paranoia, Fading Suns, all Tri-Stat dX based games, Call of Cthulhu, all Savage Worlds based games, Neuroshima (very popular game in Poland)... - there are skill points, but no character levels
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Yes.
--- Quote from: Cyber Killer on May 17, 2008, 00:14 ---it would be easier to say that nearly only D&D/d20 based games have character levels, but...
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Back when I was actively collecting rules sets (admittedly before d20; I dropped out of that ~1998), maybe 75% of games had explicit leveling. The proportion of levelless games went up by publication date.
--- Quote from: Cyber Killer on May 17, 2008, 00:14 ---there is more to RPG than D&D :-)
--- End quote ---
Yes.
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