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Tactics problem

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Blade:
You haven't missed it because it wasn't written in previous versions of manual, this feature was very well hidden(and, honestly, i don't remember myself from where or whom i've heard about it)).

Titt:
I only knew it existed from Blade's references to fighting the Cyberdemon by taking Hellrunner*3 and keeping moving--obviously keeping moving wouldn't help unless there was some kind of dodging bonus when you're in motion. So strafing/dodging seems to be a very secretive part of the game, in fact, this and the way to wield Dragonslayer are the only two things in DoomRL that are still really mysterious to me. Is dodging/strafing meant to be hard to find out about?

Blade:
It wasn't meant to be hard to find. It just wasn't mentioned anywhere.) But fortunately this feature is described in the manual now.

Chamber:
First I've heard of it!  How does it work - does the bonus from moving stack until needed, or must you be in motion right as you're attacked?  And is it a significant boost?  This might actually make Hellrunner seem useful...

Blade:
Effect is that you get increased dodge chance against every attack from direction, relatively which you have moved diagonally (or perpendicularly). This works only for next turn, for example: you moved, even if enemy wasn't firing in his 1-st turn after yours, you do not get any bonus in his 2-nd turn if you won't move again.

I don't know the numbers, but practically it's significant, it really makes retreating (and approaching) much easier. And, yes, Hellrunner is a very good trait if you want to dodge most of the projectiles.

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