DRL > Bug Reports
Monsters try to take levers
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ParaSait:
Hasn't anyone noticed that in the current version "collecting" monsters (Former humans, BoH's, ...) always try to grab levers? It occurs a lot that I shoot a formie while he was constantly standing on a lever, as if he wants to take it! =)
So it seems that the AI code takes levers for items and that gives weird stuff like this.
Dawgas:
if I recall, this is pretty old
Blade:
It was since first version(s).) I suppose it can be hard to change without rewriting engine (because to save a status of surface beneath a lever, levers was made as items, and because monsters are trying to pick up items), except hard-coding check for monsters, is an item they see is a lever or not.
ParaSait:
Of course, I don't know what the DoomRL engine looks like, but why not simply make a seperate tile type for levers? So levers aren't items, but levers are uhh... levers =)
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