DRL > Requests For Features

The Heaven Harness!

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RepoRipper:
ummm hi Kornel!
and Titt, it's not just that, it's a lot of things, and there actually isnt much barrel pushing, except obvious stuff. btw Kornel, question, do permanent walls block explosions, or do explosions jump over even permanent walls if they are big enough? also, this map is treating Green walls as more resistant to explosions than most walls. however i really do need to know whether permanent walls are protection against explosions. note, btw, that if your playing Ultra-Violence or Nightmare!, those 2 "x"s that are the strongest enemies i have placed so far, they are Arch-Viles........ whose fire attack never misses and will immediately detonate any barrel your standing next to.... thereby ruining your chances. by the way, the teleports are fixed locations, they will transport you right next to the corresponding teleport... or i might have the teleports just be one way... after all there are the homing phase devices.... lol. also, all the wall destroy levers are the limited range ones.... the "Final" lever is the one that destroys all walls in the level. which allows you to safely reach the Heaven's Harness. also, Kornel, i mentioned maybe having an added effect if the Harness is activated while wearing the Angelic Armor.... if you make the effect powerful enough, it will give people a reason to want to clear the Mortuary again.... and yeah Kornel, designing this would be easier on the actual console.... oh and Kornel, i went and got FreePascal and the current Valkyrie, is there anything else i need to be able to encode DoomRL maps myself, thereby saving you the trouble of coding it yourself? btw Kornel just to mention it, i recently posted another of my ideas (this one is a weapon) in Discussions, i put it there because it is rather overboard.... oh just go check it out yourself, its an idea i had not for DoomRL, but with a lot of modification it could fit in, and it's "super-science" level is right on par with Doom... heh. anyway, remember that the map as you have it is *highly* incomplete.

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