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The Big DoomRL Poll!

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Elnar:
1:I,2:D,3:D,4:C,5:A,6:B,7:C,8:A,9:C,10:A,11:F,12:I,13:I,14:Q,15:L,16:M,17:F,18:D,19:E,20:A,21:B,22:H,23:J,24:P,25:D,26:E,27:B,28:A,29:5

Spoiler (click to show/hide)1 I) Plasma rifle - Best direct damage weapon in game, in overcharge mode can kill multiple tough enemies in one burst
2 D) Shotgun - Shotguns not so effective as in original doom, and this is worst of them ... in most times pistol is better
3 D) Homing phase device - Lifesaver in hard situations, Arena or Mortuary far more easily with this.
4 C) Phase device - Most of times make situation more dangerous.
5 A) Damage - Damage needed for any weapon.
6 B) Reload - Reload is last stat, that need to be upgraded.
7 C) Mobility - Speed, speed and more speed. With this monsters don't shoot double times after your moves.
8 A) Durability - Increase life of armor instead of me?
9 C) Mobility - Speed, speed and more speed. With this monsters don't shoot double times after your moves.
10 A) Durability - For large lava or acid rooms I use Envirosiut or destroy walls.
11 F) Berserk pack - one of lifesavers in this game, making life far more easiest.
12 I) Backpack - good item, but in UV & N! you need all you luck for gain it, in lower difficultes you don't realy need this.
13 I) Former commando - They carry plasma rifles.
14 Q) Angel of Death - Can be killed only by closecombat characters.
15 L) Malek's armor - Regeneration ... it`s need to be in traits  ...
16 M) Minigun - May be it's good weapon, but I can find this only in my AoMr games, so ...
17 F) Hell's armoury - Three weapon mods as reward.
18 D) The Wall - in UV & N! you need all you luck for take out all enemies.
19 E) Maze of rooms - A lot of places to hide.
20 A) Arena - No place to hide.
21 B) Barrel - Good friend if you don't has a launcher.
22 H) Teleporter - Usefull only in one level.
23 J) Juggler - With this - you ready for anything.
24 P) Badass - TaN or Hr better save you life points.
25 D) Ultra violence! - I like hard games ...
26 E) Nightmare! - ... But don`t like imposible.
27 B) Marksmanship - Good idea and good traits, this game need more weapon based challenges
28 A) Berserk - fist part of game based only on you luck.
29:5 - Good game, but to different from original doom, and don't has modding possibilities.

ParaSait:
Guys! Just something really offtopic (I don't wanna make a new topic for this), short notice:

I just found a Railgun! The Wiki said it was "THE rarest weapon in the game" and I found it! Woohoo!! I'm really having fun frying demon butt with my new little toy here!!!

OK thanks for reading, back to topic now... =)

rekenne:
Well, really, some of the things I don't have much of an opinion on.

Blade:
1:G,2:B,3:B,4:A,5:A,6:E,7:A,8:C,9:C,10:B,11:C,12:A,13:F,14:L,15:Y,16:M,17:F,18:D,19:C,20:D,21:G,22:E,23:E,24:P,25:D,26:E,27:K,28:H,29:9

Spoiler (click to show/hide)1 G) Chaingun - With certain traits it's the best. Not as ammo-consuming as Plasma Rifle, and at the same time not much weaker. Plasma Rifle is only for certain monsters and situations, Chaingun is for the entire game.
2 B) Combat knife - I remember myself trying again and again to reach at least somehow deep levels in Malicious Knives challenge. And I hate it.))
3 B) Large medpack - Blade + Large medpack = <3
4 A) Small medpack - It's like Large medpack, but this one is small... So annoying.(
5 A) Damage - Just best.
6 E) Accuracy - Shotguns don't need it at all. And, when playing CG game, I always have EE*2, which is enough. So never use those ones.
7 A) Durability - It grants you additional half of your armour. Or you can consider it as stronger version of armour shard if your armour is damaged.
8 C) Mobility - Never felt that those ones are changing anything.
9 C) Mobility - Boots are useless in casual situation, but with this mod they are useful even in battle.
10 B) Protection - This mod grants not enough protection to make any difference.
11 C) Invulnerability globe - Just love when I find those.
12 A) Small health globe - They are too small...
13 F) Former captain - Little fat funny 10mm ammo carriers. Like Santa Clauses.
14 L) Arch-vile - No one can be worse than that damn thing. Every one of them is a real challenge even for well-equipped character.
15 Y) Longinus Spear - Uber-weapon. Possibly it's more powerful than the Dragonslayer because of the armour increment.
16 M) Minigun - It just sucks.
17 F) Hell's armoury - Free exp and ammo. Bad that you don't need ammo at that point of the game.
18 D) The Wall - Damn hard on UV and N!.
19 C) Hellish city - Not much scenery that obstructs your FoV, and lots of items lying outside of houses without guard.
20 D) Maze - Usually big group of monsters masses in the centre of the map, and all this ends very badly if there are 1 or more Arch-Viles there.
21 G) Stairs - Without doubts.
22 E) Lava - Don't know why, but I don't like this one very much.)
23 E) Son of a bitch - Damage rules.
24 P) Badass - Huh? What does it do?
25 D) Ultra violence! - Always playing original DooM only on this difficulty.
26 E) Nightmare! - Never understood this one. Endlessly resurrecting monsters are not for me. I like when thing that I just killed remains lying on the floor in a pool of blood.
27 K) 100 - Just endless massacre. What else should I want?)
28 H) Masochism - Never was masochist.
29:9 - Arcade roguelike, what else can I say? Random levels, traits, different game every time, and quite often updates.) Cool.)

Silhar:
After months of meditations and flagellation...

1:F,2:A,3:F,4:C,5:A,6:E,7:B,8:C,9:C,10:B,11:C,12:0,13:P,14:G,15:R,16:0,17:L,18:J,19:B,20:A,21:B,22:C,23:Q,24:H,25:D,26:E,27:K,28:D,29:9

Spoiler (click to show/hide)1. F) Double Shotty ! SM + HR and you are a boss here.
2. A) Fists ?! Hands are good for skinning a banana...
3. F) Thermie ! KABOOM ! Haha !
4. C) Phase device. Yeah, "escaping" into the Caco vault is fun as hell.
5. A) Damage. "Big gun is number one !"
6. E) Accuracy. With shotty, you don't need too much aiming.
7. B) Protection. Saves life, indeed.
8. C) Mobility. Is it even working for armor ?
9. C) Mobility. Running faster is always good, isn't it ?
10. B) Protection. I'm not going to swim here, thanks. And it doesn't shrug off bullets.
11. C) Invunerability ! It's nice to survive the armageddon.
12. N/A. When they give, just take and stop mumbling. A power-up is always ok.
13. P) Cybie ! Kinda sentimental.
14. G) Cacodemon. Check question 4. for details.
15. R) Jackhammer. Questions ?
16. N/A. Each unique is useful in its way.
17. L) Mortuary ! Hard, but worth the risk.
18. J) Spider's Lair. Never been here in new version, but in earlier ones it sucked. Almost no reward, and these Arachs, eight at a time...
19. B) Hellish caves. Much exp and stuff...
20. E) Arena. Oh well, no one said it'll be easy.
21. B) Barrels ! I love smell of napalm in the morning.
22. C) Corpses. Sometimes they tend to don't stay dead...
23. Q) Shottyman. This... is... my... favourite trait. :P
24. H) Eagle Eye. For what ? Just pull the damned trigger !
25. D) UV. Funny, challenging, what else to say ?
26. E) Nightmare. Much easier than UV.
27. K) Ao100. "This is madness !" "This is PHOBOS !"
28. D) Impatience. This sucks. I like eating pills when I need it, not when I get it. Bad trip, indeed.
29. Nine ! Good job, Kornel. There would be 10, but how about multiplayer ? Huh ? Huh ?! :>

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