DRL > Requests For Features

About Arch-Viles

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Titt:
Their ability to rapidly, repeatedly resurrect monsters at a distance is also the basis for the trick where you kill a former captain near an Archvile which is out of your LOS, let the Archvile resurrect the former captain and then kill the former captain again, and repeat the process several times, until the Archvile gets close enough to start attacking you directly (and then you kill it). This is sometimes a very risky trick but it nets you a huge amount of 10mm ammo which sometimes is a lifesaver when in Hell and 10mm ammo is scarce. Toning down the Archviles' resurrection ability might make this trick more difficult or impossible to do, which would be a shame, as it's a neat trick--very few Roguelikes have interesting enough behavior to produce these kinds of off-the-wall tricks, Nethack and ADOM being the only others I can think of right now.

Psion:
That's some serious sorcery!  It can raise the dead and create ammo from thin air.

Darkwaterotter:
and it always seems to me at least that an ass lode of enemies are always spawned right next to it
like five former humans and three former captains and a former commando

TFoN:
Titt - ever used the Horn of Geryon to block a raging Executioner? Please give Crawl the respect it's due :)

In loving memory of Typhon, the lvl 25 Mummy Sorcerer, who was slaughtering the minions of Ereshkigal when he came to an untimely (final) death, slipping on a banana peel. We miss him dearly - the Hell curse did not.

Titt:
Death by slipping on a banana peel is something I have only experienced in IVAN, despite many games of the Stone Soup branch of Crawl. Crawl is a really wonderful game, you're right, and I think it's the first example of what I hope will be a "next generation" of roguelikes--any roguelike with large levels populated only sparsely with monsters, like Nethack or Incursion (but not DoomRL) now seems to me to be missing something if it lacks the auto-explore command that Crawl has. I hope that auto-explore and the excellent map system from Crawl will become a standard feature in all "large" roguelikes.

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