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Author Topic: [U|Ao100|99%] Nukes don't kill -- bug?  (Read 5245 times)

KiloByte

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[U|Ao100|99%] Nukes don't kill -- bug?
« on: July 24, 2008, 02:14 »

Beh... apparently leaving an armed nuke on a level doesn't count as killing things there.  Except for taking the nuke shortcut on two levels, I religiously blued every level... yet got robbed of 100% kills.

So my best 100% remains NTR :(
Spoiler (click to show/hide)
Anyway, it appears that Ao100 is mostly about which (or if) self-repair armour you'll find, because on the latter levels red armours hardly ever spawn.

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 KiloByte, level 19 Mancubus Major, killed by something...
 on level 100 of the Phobos base.
 He survived 601156 turns and scored 2038804 points.
 He was a man of Ultra-Violence!

 He killed 3935 out of 3958 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of 100!


 He saved himself 4 times.

-- Graveyard -------------------------------------------------

  ###########################################################
  .......+=================................%./......./......=
  .......#=================............####.##.......#.###==#
  ..+.0..#=================........}./.#.....##../........===
  .#######=================..........#...%...#.........#..===
  .......+=================............/%..............#...==
  .##+#######/####/####+###..../..../..../....#........###=+=
  ..#..../................%/%..%.%.....%...............#...==
  ..#....#.....................%......%.%....................
  ../....#..................%.%.......%%...............######
  ###....#########/.......%.....%=...................../.....
  ../..../...........%..=../....=......................#.....
  ###/#######/####.....====..../.=......./........####/#....#
  ......./.......#.#.======/.;...==..........................
  ##........####.#....=..=.#..%..===.........................
  %...%%%......#././.......#....==...........................
  ....%........#.#/#############=.../..%.....................
  ......./...../.#........./====X=.................%.........
  ##.......####################=.==..##.....######...........
  ###########################################################

-- Statistics ------------------------------------------------

  Health 87/80   Experience 701887/19
  ToHit +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Finesse        (Level 2)
    Hellrunner     (Level 1)
    Tough as nails (Level 3)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 2)
    Juggler        (Level 1)
    Cateye         (Level 2)
    Whizkid        (Level 2)

  SoB->EE->EE->Cat->Cat->SoB->SoB->Iro->TaN->TaN->TaN->Iro->Iro->Fin->Jug->Fin->WK->WK->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (68%)
    [b] [ Weapon     ]   Nuclear Plasma Rifle (1d7)x8 [24/24]
    [c] [ Boots      ]   modified plasteel boots [4/4] (100%) (M)
    [d] [ Prepared   ]   Missile Launcher (7d6) [4/4]

-- Inventory -------------------------------------------------

    [a] advanced plasma rifle (1d9)x8 [52/52] (D1S1M1A1)
    [b] modified plasma rifle (1d10)x8 [40/40] (D2A1)
    [c] modified BFG 9000 (10d8) [220/220] (M3)
    [d] Anti-Freak Jackal (5d3) [6/6]
    [e] Minigun (1d5)x10 [100/100]
    [f] Malek's Armor [3/3] (100%)
    [g] 10mm ammo (x99)
    [h] rocket
    [i] rocket (x10)
    [j] rocket (x10)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] power cell (x32)
    [p] large med-pack
    [q] large med-pack
    [r] homing phase device
    [s] Hell Staff
    [t] Gothic Boots [10/10] (194%)

-- Kills -----------------------------------------------------

    182 former humans
    454 former sergeants
    411 former captains
    215 imps
    50 demons
    91 lost souls
    187 cacodemons
    488 barons of hell
    165 hell knights
    428 arachnotrons
    9 former commandos
    60 pain elementals
    55 arch-viles
    274 mancubi
    374 revenants

-- History ---------------------------------------------------

  On level 8 he found the Minigun!
  On level 19 he found the Gothic Boots!
  On level 22 he found the Malek's Armor!
  On level 23 he found the Phaseshift Armor!
  On level 33 he found the Missile Launcher!
  On level 34 he found the Phaseshift Boots!
  On level 36 he found the Grammaton Cleric Beretta!
  On level 52 he found the Nuclear Plasma Rifle!
  He nuked level 53!
  On level 65 he found the Hell Staff!
  He nuked level 65!
  On level 77 he found the Anti-Freak Jackal!
  On level 89 he found the Revenant's Launcher!
  On level 100 he finally was killed by something...

-- Messages --------------------------------------------------

 You swap your weapons instantly!
 Run - direction...
 Run - direction...
 Run - direction...
 Run - direction...
 Run - direction...
 Run - direction...
 There is a Small Health Globe lying here.
 You feel better.
 There is a Small Health Globe lying here.
 You feel better.
 You swap your weapons instantly!
 You swap your weapons instantly!
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press

-- General ---------------------------------------------------

 Before him 274 brave souls have ventured into Phobos:
 239 of those were killed.
 7 of those were killed by something unknown.
 And 21 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 7 souls claim to have killed him...
 6 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged

Darkwaterotter

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Re: [U|Ao100|99%] Nukes don't kill -- bug?
« Reply #1 on: July 25, 2008, 21:18 »

that sucks you did relay good to i guess ill no next time i do ao100 ill do it all manually
it has to be a bug
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rekenne

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Re: [U|Ao100|99%] Nukes don't kill -- bug?
« Reply #2 on: July 25, 2008, 22:29 »

I don't know if I'd call that a bug. An unimplemented feature, maybe. When you leave the level, does the nuke explode and you get the kill messages? Because, once you leave the level is, I'm assuming, wiped from memory, along with everything on it.
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Vestin

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Re: [U|Ao100|99%] Nukes don't kill -- bug?
« Reply #3 on: July 26, 2008, 09:14 »

Because, once you leave the level is, I'm assuming, wiped from memory, along with everything on it.
It seems that way... However - that's not the point. The point is - after you leave the level, the game should check it for a left-behind active bomb. If it's there - you should get the kills and the XP. Not a hard thing to implement, I venture...
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rekenne

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Re: [U|Ao100|99%] Nukes don't kill -- bug?
« Reply #4 on: July 27, 2008, 22:18 »

And, you know, I'm not sure if I agree with it doing that. I'm not really sure why, tho. It just seems like a chickeny way of getting EXP and the kills. But, it's not any worse than doing it when you're invincible and use a nuke, really, and you do get EXP for that.
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KiloByte

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Re: [U|Ao100|99%] Nukes don't kill -- bug?
« Reply #5 on: July 31, 2008, 06:16 »

Agreed.  I'd say, you should get kills but NOT exp in both cases.
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