DRL > Requests For Features

Interrupting an action

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rekenne:

--- Quote from: Blade on July 27, 2008, 11:32 ---I draw your attention to the fact that the first thing that you do in reloading is removing your current ammo clip. So if you want to interrupt reloading, that leaves you without any ammo in the gun, no matter, had you any ammo in it before trying to reload, or not. So if you had no suitable weapon in Swap slot, you will need to retreat and seek for cover. So, more tactical thinking, less annoyance from stupid deaths. I support this feature.)

--- End quote ---

With the exception being the Combat Shottie, tho. But, I'd rather get a warning than be *killed*

Blade:

--- Quote from: Mrazerty on July 27, 2008, 14:41 ---Actually, I don't like really this idea. One of the reasons I play DoomRL is because of it's very fast-paced gameplay to be a roguelike, which makes this game unique, and that reload idea would just slow it down...

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Maybe as turnable feature in .ini? ^^ That would make everybody happy.)

ParaSait:

--- Quote from: Blade on July 28, 2008, 04:52 ---Maybe as turnable feature in .ini? ^^ That would make everybody happy.)

--- End quote ---
Hey, that ain't a bad idea!

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