Hi, This is a suggestion for a campaign style mode of play in DoomRL.
Everyone here knows (or shound know) that all of the official incarnations of doom had campaign play, In Doom I and II it is best likened to what DoomRL is today, Doom III had active plotline.
What I suggest is the following, And I will start with features I would like to see added.
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In order to make challenging (Not as-in hard) levels, I beleive that there should be an update to the game engine to allow for levels that are larger than the current limit, The best example I can think of is the multiple-screen levels found in
www.t-o-m-e.net (Tome - Trouble of middle earth, An Angband varient).
This can allow for more filling campaign mode and eventually a semi-clone of Doom I and II (See more details later.)
In short, Update the game to accomadate bigger levels.
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The next feature would be a Level Editor, I would imagine it not to be too hard to create a level editor, However the main problem is making it user friendly.
User friendlyness meaning such tools as "painting" (Having the selected tile of terrain allways added where the cursor is next, Like you were constantly pressing the add terain butten, But more automatic), Block fill, Etc.
Having a level editor would open up the door to user made campaigns.
Also, Perhaps the game could come bundled with all the Doom music and an option in each level to choose which bit of music is played?
Also if the graphics here (
http://doomforum.chaosforge.org/index.php?action=vthread&forum=3 &topic=158) make it into the game, Perhaps a seperate program or integrated GUI would be in order.
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Multi-Story levels, I know I have posted this one before, But it adds a ton of extra oppertunity in level design.
On an example like note, Say someone wanted to create a replica of the doom II level "Icon of Sin" (level 30, Final level), And you climbed the central pillar required to actually shoot the boss, is it possible to impliment the player falling down levels untill he hits something on a lower level?
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Ok, Now onto campaign play.
We all know about how in Doom I and II you roved around the level pushing buttons, shooting things, Looting crates of ammo, etc, etc and when you were done you simply pushed the big red (Ok fine, 75% of the time it was green) button and got sent closer to hell.
The reason why I requested larger levels is because campaign mode on the scale DoomRL is now would quite frankly suck.
In campaign mode you would choose your difficulty/challenges/etc (Features we are told will make it into 0.9.9) and then select your campaign, Campaign mode in my mind would essentially consist of preconstructed levels and possibly classic doom-esque breaks in the action to review a piece of plotline.
Yes I know I am not exactly making it easier to imagine/create a campaign mode but what do you want me to do, Draw full ASCII maps of Doom I and II?
More on that note..
I also think that it would be really really neat if DoomRL came packaged with a semi-clone of the original Dooms, Or perhaps it could be a fan made package, Who knows?.
Thanks for your time.