DRL > Requests For Features

Campaign Mode

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Anticheese:
Hi, This is a suggestion for a campaign style mode of play in DoomRL.


Everyone here knows (or shound know) that all of the official incarnations of doom had campaign play, In Doom I and II it is best likened to what DoomRL is today, Doom III had active plotline.

What I suggest is the following, And I will start with features I would like to see added.

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In order to make challenging (Not as-in hard) levels, I beleive that there should be an update to the game engine to allow for levels that are larger than the current limit, The best example I can think of is the multiple-screen levels found in www.t-o-m-e.net (Tome - Trouble of middle earth, An Angband varient).

This can allow for more filling campaign mode and eventually a semi-clone of Doom I and II (See more details later.)

In short, Update the game to accomadate bigger levels.

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The next feature would be a Level Editor, I would imagine it not to be too hard to create a level editor, However the main problem is making it user friendly.

User friendlyness meaning such tools as "painting" (Having the selected tile of terrain allways added where the cursor is next, Like you were constantly pressing the add terain butten, But more automatic), Block fill, Etc.

Having a level editor would open up the door to user made campaigns.

Also, Perhaps the game could come bundled with all the Doom music and an option in each level to choose which bit of music is played?

Also if the graphics here (http://doomforum.chaosforge.org/index.php?action=vthread&forum=3  &topic=158) make it into the game, Perhaps a seperate program or integrated GUI would be in order.

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Multi-Story levels, I know I have posted this one before, But it adds a ton of extra oppertunity in level design.

On an example like note, Say someone wanted to create a replica of the doom II level "Icon of Sin" (level 30, Final level), And you climbed the central pillar required to actually shoot the boss, is it possible to impliment the player falling down levels untill he hits something on a lower level?

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Ok, Now onto campaign play.

We all know about how in Doom I and II you roved around the level pushing buttons, shooting things, Looting crates of ammo, etc, etc and when you were done you simply pushed the big red (Ok fine, 75% of the time it was green) button and got sent closer to hell.

The reason why I requested larger levels is because campaign mode on the scale DoomRL is now would quite frankly suck.

In campaign mode you would choose your difficulty/challenges/etc (Features we are told will make it into 0.9.9) and then select your campaign, Campaign mode in my mind would essentially consist of preconstructed levels and possibly classic doom-esque breaks in the action to review a piece of plotline.

Yes I know I am not exactly making it easier to imagine/create a campaign mode but what do you want me to do, Draw full ASCII maps of Doom I and II?

More on that note..

I also think that it would be really really neat if DoomRL came packaged with a semi-clone of the original Dooms, Or perhaps it could be a fan made package, Who knows?.

Thanks for your time.

jake250:
I throwed the scrolling level idea somwhere before and I want to see that too, indeed. Most here as already been asked anyway, although they are all good idea overall, although not the easiest to make I guess.

flap:
Ok. About user levels, if it is done, maybe my idea of dll is not of any use.
Maybe, there could only be user designed levels, but in a simple format. (example : text file, with map of the level)

No need to create and editor. Us, user could simply create it (and any weird random level editor....)

Anticheese:
There is no sense in making the custom level format .dll, .dll's are NOT a gaming format.


An inbuilt level editor will really take alot of the pain out of trying to do it in notepad, I dare you to paint a wall with felt tip pens. Trust me, Editing levels in notpade is NOT the most fun thing to do.

For a level editor I envisaged something like what is found in Megazeux (http://www.digitalmzx.net/) (Simple game creation system using a modified ASCII character set).

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flap:
Yep .dll is not gaming format, it is coding format (bits of code out of a programm).

Yep, I understand people not like it.

What I meant with notepad : If ever there is the possibility to make user levels or campains, it would be good if we had the format and if it were simple. So that we could built our own editors, automatic generator...

If Kormel did simply make possible to load user made levels, and released the format, he not necessaringly have to build and editor. That would be less work for him. And thus, if ever he thinks that the idea of user made levels fits its vision of the game, that it would be more likely this feature to ba added.

Anf of course, notepad would be terribly bad to create full levels. It was just an idea of what could the level format look like.

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