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Author Topic: Sounds, Shotguns and Interface  (Read 2278 times)

Elnar

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Sounds, Shotguns and Interface
« on: August 19, 2008, 01:36 »

First easiest part, sound - as I remember, Lost Soul sounds much more close to original in this combination
lostsoul.die    = "wav/dsfirxpl.wav"; / changed from dssklatk.wav
lostsoul.act    = "wav/dssklatk.wav";
lostsoul.hit    = "wav/dsdmpain.wav"; / changed from dssklatk.wav
lostsoul.melee  = "wav/dssklatk.wav";

Now hard part, shotguns - In this game they work as flamer in Warhammer, damaging enemies in "Template". It's complete different from Doom, and real shotguns. But in game one monster has inacurate weapon config - Mangubus. Shotguns with pellets can be created based on this weapon.

And Interface - in this game interface provides all needed information exept one thing, actual accuracy in each shot. We has only basic accuracy, but don't know ranged penalties and final result.
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Malek Deneith

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Re: Sounds, Shotguns and Interface
« Reply #1 on: August 20, 2008, 04:33 »

@accuracy - the info you need is here (and likely on wiki as well)
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