DRL > Requests For Features
Sounds, Shotguns and Interface
(1/1)
Elnar:
First easiest part, sound - as I remember, Lost Soul sounds much more close to original in this combination
lostsoul.die = "wav/dsfirxpl.wav"; / changed from dssklatk.wav
lostsoul.act = "wav/dssklatk.wav";
lostsoul.hit = "wav/dsdmpain.wav"; / changed from dssklatk.wav
lostsoul.melee = "wav/dssklatk.wav";
Now hard part, shotguns - In this game they work as flamer in Warhammer, damaging enemies in "Template". It's complete different from Doom, and real shotguns. But in game one monster has inacurate weapon config - Mangubus. Shotguns with pellets can be created based on this weapon.
And Interface - in this game interface provides all needed information exept one thing, actual accuracy in each shot. We has only basic accuracy, but don't know ranged penalties and final result.
Malek Deneith:
@accuracy - the info you need is here (and likely on wiki as well)
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