DRL > Discussion
About higher difficulties and random in-game stuff.
Thomas:
--- Quote from: FrostyTheDragon on September 17, 2008, 21:18 ---Also, I don't notice anything about this on the wiki.... is it just me or does being berserk drastically reduce the damage you take?
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Yeah, it gives you around 7 armor. This reduces almost every attack in the game (Barring rockets) to 2% damage.
--- Quote ---Barrels. Ugh. For a time when doing Angel of Marksmanship (which I'm not done with yet - I'm taking a break for Angel of Impatience), I got compulsive destroying these when I could because I'd had enough of stray enemy fire destroying me with them before I could get away from them.
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A good idea.
--- Quote ---Angel of Berserk: If there is any challenge I outright dread.... this is it. Why? First, I can't destroy barrels,
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Get TaN 3, press "f" to initiate a melee attack then walk it off you pussy.
--- Quote ---Second - and this is just weird - whenever I've tried anything other than Brute as my first trait (generally either Hellrunner to get close faster, or Eagle Eye to offset the frequency of melee attacks missing - after all, what good is the extra damage from Brute if you can't get in range or nothing hits?), the former humans on the first level manage to steal both of the level's small medpacks (I was playing on "Hey, Not Too Rough" at the time) and 95% of the time, they use them before I can kill them. When I do stick with Brute (the skill the wiki implores AoB players to pick first), they almost never even touch the medpacks. It's like the game's trying to force my choice here.
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This is just a coincidence. What's really happening is that you're spawning on a "lol the humans get the packs this time" map instead of a "lol you get the packs this time" map. The one where you get the packs is the one that looks like an oval. Don't accept any other map.
Or, if you really can't be assed doing that, here's how you kill a human with a medpack.
Punch them twice. If it says that they're "scratched" instead of "lightly wounded" or "wounded", punch them a third time.
If they're lightly wounded, that means there's a 6% chance of you killing them with a pistol shot. If they're wounded, that means there's a 18% chance of killing them with a pistol shot. If they're heavily wounded (or whatever's after wounded) then they MIGHT use the pack, but it increases your chance to 36%.
--- Quote ---Angel of Impatience: I've tended to focus on TaN (to work on Badass, because why let bonus health go to waste?) or SoaB (standalone or for Triggerhappy, because this is one time where I actually got used to chainguns more than shotguns. Consider I was playing on Ultra-Violence at the time though) early on, and I'm thinking I may have to un-specialize and distribute among a few 'basic' traits (read: any trait without prerequisites) before getting the 'advanced' traits like Badass or Intuition.
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Eh, don't bother with badass. The way to play Angel of Impatience is to get TaN 3 (Heck, get this in almost every game) and try to tank everything in each level without ever healing. This way, whenever a beserk pack or an invulnerability globe spawns in any room, you can take it once all the monsters are dead and enter the next level fresh as a daisy.
--- Quote ---Angel of Light Travel: While I haven't unlocked this yet, I can safely say I'll probably mostly treat inventory management here as if I were playing a Resident Evil game - two weapons, a little ammo (likely no more than 2 stacks) for each, and a medpack or two (silly me, using the term 'healing item' as if there were any other carryable healing item than medpacks). (I'm a bit wary about using a plasma rifle just because the ammo takes up so much space and depletes so fast.) I'm a bit scared of The Wall, but I haven't seen a backpack anywhere else in the game so I may have to go there.
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The wall is indeed the only place to get a backpack.
Instead of holding power cells in stacks (Although you might still want one just in case) just pick up any plasma weapons you find. BFGs hold 100 instead of 50 and plasma rifles hold 40. The plasma rifle will act as your "Oh shit" button as you can swap to it, overload it and kill almost anything (provided you have eagle eye 1) in 1 turn.
The exception to this of course is when facing the cybie, at which point plasma rifles don't matter and you can happily unload them all for a BFG shot each.
FrostyTheDragon:
--- Quote ---If you've ever played DOOM you'll understand, however they are more forgiving in DoomRL than DOOM... mainly the fact that they won't turn around and return fire at their former allies.
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It seems to be more frequent here than I remember in the original DOOM. Maybe it's just because of the way the shotguns are programmed in this game.
--- Quote ---Get TaN 3, press "f" to initiate a melee attack then walk it off you pussy.
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And what about before you can get TaN 3? That's when they're usually the problem for me.
--- Quote ---Eh, don't bother with badass. The way to play Angel of Impatience is to get TaN 3 (Heck, get this in almost every game) and try to tank everything in each level without ever healing. This way, whenever a beserk pack or an invulnerability globe spawns in any room, you can take it once all the monsters are dead and enter the next level fresh as a daisy.
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Since that original post, I had finally completed an Angel of Impatience run (and done enough Angel of Berserk that I can wait to finish it for rank purposes). My reason for Badass (one rank, to be exact - more would have meant waiting too long on other skills I wanted and, besides, the impact of one rank in that skill is quite big) in that run was to hang on to any bonus health from health globes and Supercharges (which happened more than you might think - my failures tended to be more from being outright mobbed than from simple attrition) for a while longer (I went with Ironman as well so that I had more health to work with in the first place - Badass was first so I could have my TaN ranks right away) so I could actually put it to use rather than see it go to waste in transition.
Then again, my successful Angel of Impatience run was done on the second difficulty level. I'm not sure you'd actually ever have extra health to work with in higher difficulties.
--- Quote ---Instead of holding power cells in stacks (Although you might still want one just in case) just pick up any plasma weapons you find. BFGs hold 100 instead of 50 and plasma rifles hold 40. The plasma rifle will act as your "Oh shit" button as you can swap to it, overload it and kill almost anything (provided you have eagle eye 1) in 1 turn.
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I tend to carry around a weapon magazine mod for this kind of reason if I find one in normal playthroughs. Even one of those on a BFG (and I almost always do Halls of Carnage for the one there, so this isn't that late) is fairly significant in terms of extra power cells. (And when you factor in the 'leftover' ammo from shooting a fully-loaded BFG as much as possible, I think one magazine mod means an extra shot, should it come to that.)
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