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Looking to make a Rogue like system for game maker system

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Titt:
Check out rec.games.roguelike.development , there might be some mention of Game Maker there.

I am not sure, though, that it makes sense to use something like Game Maker to write a roguelike; if you don't use Game Maker, the variants on the curses library (which has versions usable in C++, Java, Common Lisp, Javascript, Python, Ruby, ...) will handle screen output functions, leaving you to program the actual game mechanics, and I think this is probably preferable to the slowness, hard-coded limitations, and sometimes unpredictable behavior that can come from using someone else's generic game-making system for your roguelike.

Kornel Kisielewicz:
Modding DoomRL-engine in lua would be waaay easier...

ParaSait:
Kornel, will we be able to mod the game in the next version?

Kornel Kisielewicz:
That's the billion dollar question :)

Cyber Killer:
Whenever modding will be, I'm looking forward to (trying) making a postapocalyptic rl... maybe based around Neuroshima? (a Polish RPG set in postapo, has lots of themes from lots of movies like The Terminator, games like Fallout and many many more, this would be a copyright bomb if anyone would take a closer look atr this ;-) )

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