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Author Topic: Looking to make a Rogue like system for game maker system  (Read 14734 times)

PrivateFC-barnEbiss

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Anyone interested in helping me make a Rogue like system using the game maker system?
 I would like to make a system for the game maker engine that keeps the game play area the text based classic system.
But allow for graphical interface for inventor and click clickable buttons for porting to a tablet PC.
And would allow for mod able skinning of interface and other options
More about the system I am looking into using
http://en.wikipedia.org/wiki/Game_Maker

Anyone maybe would like to help?
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Cyber Killer

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Re: Looking to make a Rogue like system for game maker system
« Reply #1 on: October 09, 2008, 00:47 »

window$ only.... sorry. nowadays software should be written in a way that allows it to run on multiple systems or at least to be easily portable.
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PrivateFC-barnEbiss

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Re: Looking to make a Rogue like system for game maker system
« Reply #2 on: October 09, 2008, 09:58 »

Actuly the game maker system can run on linux and mac from what I have been reading on google.

I was doing some research into the game maker system and I found this guy had made a very basic rogue type game  can be seen here.

Forum thread
http://gmc.yoyogames.com/index.php?showtopic=168987&hl=rogue+like

And download for the guys example
http://www.64digits.com/users/gamehawk/RogueDemo.zip

His system is basic also his virsion is real time instead of turn based so having a turn based or real time system that could be select at the start of a game would be easy.

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rekenne

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Re: Looking to make a Rogue like system for game maker system
« Reply #3 on: October 09, 2008, 11:59 »

It runs on Linux via WINE, which is a kludge answer.
And the OSX version is still in development ... And was supposed to have been out 4 months ago.

Really, this probably isn't an ideal way to develop a roguelike
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PrivateFC-barnEbiss

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Re: Looking to make a Rogue like system for game maker system
« Reply #4 on: October 09, 2008, 12:31 »

well I was looking into game maker becouse it was a easy to use system to setup and script stuff in.
Unless someone wanted to try coding a core engine from scratch that allowed for for a graphical interface and buttons for actions but keeping the game play area text game play.
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Titt

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Re: Looking to make a Rogue like system for game maker system
« Reply #5 on: October 09, 2008, 13:43 »

Check out rec.games.roguelike.development , there might be some mention of Game Maker there.

I am not sure, though, that it makes sense to use something like Game Maker to write a roguelike; if you don't use Game Maker, the variants on the curses library (which has versions usable in C++, Java, Common Lisp, Javascript, Python, Ruby, ...) will handle screen output functions, leaving you to program the actual game mechanics, and I think this is probably preferable to the slowness, hard-coded limitations, and sometimes unpredictable behavior that can come from using someone else's generic game-making system for your roguelike.
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Kornel Kisielewicz

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Re: Looking to make a Rogue like system for game maker system
« Reply #6 on: October 09, 2008, 14:47 »

Modding DoomRL-engine in lua would be waaay easier...
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Kornel Kisielewicz

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Re: Looking to make a Rogue like system for game maker system
« Reply #7 on: October 10, 2008, 09:27 »

Kornel, will we be able to mod the game in the next version?
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Kornel Kisielewicz

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Re: Looking to make a Rogue like system for game maker system
« Reply #8 on: October 11, 2008, 10:16 »

That's the billion dollar question :)
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Kornel Kisielewicz

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Re: Looking to make a Rogue like system for game maker system
« Reply #9 on: October 11, 2008, 13:15 »

Whenever modding will be, I'm looking forward to (trying) making a postapocalyptic rl... maybe based around Neuroshima? (a Polish RPG set in postapo, has lots of themes from lots of movies like The Terminator, games like Fallout and many many more, this would be a copyright bomb if anyone would take a closer look atr this ;-) )
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Silhar

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Re: Looking to make a Rogue like system for game maker system
« Reply #10 on: October 11, 2008, 14:40 »

I like the idea, but, I think, all the mechanics would be hard to implement into a roguelike. Hand-to-hand combat, for example - usage of skill points. I can't imagine it working. And think about adding Tricks. Aiming at body parts. Multi-segmentum combos...

You don't wanna use another one, do you ? This wouldn't be Neuroshima anymore.

Sorry for offtopic, everyone.

rekenne

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Re: Looking to make a Rogue like system for game maker system
« Reply #11 on: October 12, 2008, 01:23 »

Maybe not in a mod for DoomRL, but there are RLs that use SP and have pretty rich setups for hand to hand combat. Aiming at bodyparts could work pretty well, look at IVAN's combat.
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Silhar

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Re: Looking to make a Rogue like system for game maker system
« Reply #12 on: October 12, 2008, 10:17 »

Precisely, I was talking about Neuroshima's (a P'n'P RPG mentioned by Cyber Killer) mechanics, which would be hard to implement into any PC game. Even though, it would lose its dynamics, and using another one in NeuroshimaRL would be, IMHO, a blasphemy to it. I think that hand-to-hand combat here is much too complicated to work on PC. That's what I meant.
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