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Author Topic: Small idea ... literally.  (Read 2230 times)

Project Dark Fox

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Small idea ... literally.
« on: November 03, 2008, 14:39 »

Seeing as how complicated Doom-RL can get after only a couple updates, i was thinking of some little things here and there while minding the relatively drab scenery.  Normally, looks don't mean squat -- after all, we're playing an ASCII-based game.  But, what if we added a few small extras?

The first thing that came to mind -- and this is actually Doom-like -- is if you add small Crates for partial cover (50% chance of a projectile hitting the cover instead of whoever is directly behind it, it will not affect targets otherwise).  The crates can be pushed, and even destroyed as if they're barrels, just without the boom-boom (unless they contain rockets!!).  Perhaps these crates can even hold some useful items like ammunition and medical supplies.  But no power-ups.  A player can choose to open a crate and scatter the goodies with the same key as for opening doors, but still leave the crate there just in case he needs a quick shield.
A full level can even be a crate-maze ala "The Containment Area" (E2M2 of Ultimate Doom), with a combination of small crates and large crates (block LOS and projectiles but are easier to destroy compared to walls).  Storage areas can be made beside Vaults in Maze of Room level types as well.

ED: Expanded.
« Last Edit: November 03, 2008, 14:42 by Project Dark Fox »
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ParaSait

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Re: Small idea ... literally.
« Reply #1 on: November 03, 2008, 14:45 »

Hey! That's not a bad idea! I only don't know if something like "Partial cover" is possible in DoomRL.
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Project Dark Fox

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Re: Small idea ... literally.
« Reply #2 on: November 03, 2008, 15:07 »

Hey! That's not a bad idea! I only don't know if something like "Partial cover" is possible in DoomRL.
Simple.  The crate can "dodge".
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Kornel Kisielewicz

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Re: Small idea ... literally.
« Reply #3 on: November 04, 2008, 01:36 »

This is already planned, however it must wait for the vision system overhaul completion. Currently DoomRL can't handle objects that either are opaque and walkthrough or the other way around.
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Project Dark Fox

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Re: Small idea ... literally.
« Reply #4 on: November 06, 2008, 12:03 »

Groovy.
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