Check out rec.games.roguelike.development , there might be some mention of Game Maker there.
I am not sure, though, that it makes sense to use something like Game Maker to write a roguelike; if you don't use Game Maker, the variants on the curses library (which has versions usable in C++, Java, Common Lisp, Javascript, Python, Ruby, ...) will handle screen output functions, leaving you to program the actual game mechanics, and I think this is probably preferable to the slowness, hard-coded limitations, and sometimes unpredictable behavior that can come from using someone else's generic game-making system for your roguelike.