DRL > Bug Reports
Level 10 stairs unreachable....
Captain Trek:
So I decided to have a crack at Angle of Light Travel on HNTR and I was (as far as I was concerned) doing fine... I had decided to go down the dualgunner route so I could get away with carrying less ammo and by the time I had reached level 10 (a "hellish caves" level) and cleared out the few demons inhabiting it I had (including what I was wearing/wielding at the time) two intact suits of blue armour, two pistols (one modified with a weapon damage mod), a pair of protective boots, 2x 100 rounds of 10 mm, 1 x 80 rounds of 10 mm, three large med-packs, a rocket launcher modified with a reload mod, about a half-dozen rockets and an envirosuit pack...
But then I see this...
What... the... fuck? Now, my rockets can't destroy the walls, so that flight of stairs is offically unreachable (and in case you're wondering, no there aren't any homing phase devices lying around...)
Oh and while I was typing this and logging in to Photobucket to upload the picture, the program then decided to crash on me, even though it was idle... And then it turns out the game managed to salvage the game and I ended up on a completely different level ten (just a regular level, in fact, with no "level feelings"), with my envirosuit still active, the rockets I wasted still gone and me staring down a hell knight and a former captain on the far side of the room...
I'll say it again... What... the... fuck?
EDIT: OK, you really need to do something about these crashes... I kept playing through the same game and when I got to Phobos Hell 4 or 5ish, BFG9000 in tow, guess what? It crashed again! This time, however, I wasn't quite so lucky as last time and lost the game... I'm actually starting to get sick of this game... The constant "unlucky" deaths I can take... just barely, but I can take it, particularly now that I've figured out the two golden rules that make the game enjoyable to a degree (those being, pistols pwn and don't pull levers that are either near barrels or not near doors), but I find it rather hard to tolerate a game as remarkably unstable as this one is...
Thomas:
SOLUTION: Use numpad instead of arrow keys (You should be doing this for horizontal/vertical movement anyway. Is this your first roguelike?) and you can move diagonally.
--- Quote from: Captain Trek on December 04, 2008, 02:26 ---Oh and while I was typing this and logging in to Photobucket to upload the picture, the program then decided to crash on me, even though it was idle... And then it turns out the game managed to salvage the game and I ended up on a completely different level ten (just a regular level, in fact, with no "level feelings"), with my envirosuit still active, the rockets I wasted still gone and me staring down a hell knight and a former captain on the far side of the room...
--- End quote ---
Generating a new level is what's supposed to happen, it's basically to make sure that people don't abuse crashes to allow saving mid-level. As for the actual crash, I think it might be DoomRL reacting to the screenshot, the game sometimes screws up when people screenshot it.
--- Quote ---This time, however, I wasn't quite so lucky as last time and lost the game.
--- End quote ---
Now THIS is weird. Did you get a screenshot of that or copypaste the error strings?
--- Quote ---I've figured out the two golden rules
--- End quote ---
There's only two now? I thought roguelikes were essentially a big list of golden rules that you had to creatively apply to every situation the game threw at you until it decided that trying to kill you got boring 25 levels ago.
Heck, I could list around 20 of the ones I follow religiously, if anyone cared.
EDIT: Merry 300th post, myself.
Kornel Kisielewicz:
1) Vista is not officially supported, for I have no access to a Vista box, nor the desire to unleash that bug-ridden monster upon my lovely PC
2) Remember the NumPad
3) the game is free, and I work on it for free, you can't expect commercial grade stability from it
Captain Trek:
--- Quote from: Kornel Kisielewicz on December 04, 2008, 14:34 ---3) the game is free, and I work on it for free, you can't expect commercial grade stability from it
--- End quote ---
Actually, yes, I do expect stability from the games I play, wether they've been created by one person or a team of professionals, as stability is one the essential things that makes the game playable... Many commerical games fall flat in this respect too, being just as unstable if not more so than DoomRL is... I mean, Battleships Forever was created by just one guy as well and it's almost perfectly stable...
http://www.wyrdysm.com/games.php
...but as it is, the game is virtually unplayable (at least on Vista)... I do have other computers though, so tell me, is the game more stable on XP, ME or 98? I only ask because I don't want to try it out myself first, only to discover that I was wasting my time...
Thomas:
Far more so, I would assume. Approximately 1% of my games on XP (Which is supported, as are the OSes you listed) crash, and none of them were inrecoverable.
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