DRL > Discussion

Inspired by Thomas and his talk of a Shotty build...

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LockeCarnelia:
True about the Cyberdemon, yeah.

I'm very much an in-your-face DoomRL player, I like coming in like a tank, that's my basic strategy.  It makes the early game a bit hard, but it gets far easier the higher up in levels I go, since I can afford to go like a tank.

Captain Trek:

--- Quote from: Thomas on December 12, 2008, 01:43 ---Also cyberdemon is easier using the DBS and shottyman than he is using the BFG. You move when he fires (Running bonus + Strafe bonus = He always misses) and fire when he reloads. The BFG can also do this, but you'll eventually need to stand still and reload, at which point he will peg you with one rocket.

--- End quote ---

What exactly is the base dodge bonus and how much does going diagonally add to it? I know running mode adds +20% and HR adds +10%, but it'd be nice to know what the underlying chance to dodge is...

Thomas:

--- Quote from: Captain Trek on December 14, 2008, 18:51 ---What exactly is the base dodge bonus and how much does going diagonally add to it? I know running mode adds +20% and HR adds +10%, but it'd be nice to know what the underlying chance to dodge is...

--- End quote ---

The strafe bonus adds roughly 60% to your dodge, just guessing from experience.

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