DRL > Requests For Features
Weapon ideas
Ischaldirh:
At the risk of sounding like a stereotypical newbie I figured I'd share my ideas for items.
Super Shotgun. Unique, basically the next-step-up from the double shotgun. I'm thinking it would work either identically to the SSG (only bigger) or be a sorta blend between the SSG and the combat shotty -- a 6 round mag fired 2 at a time with pump-action reloading.
Hunting Rifle. Not sure if it should be unique or not; either way, it'd have a 1 round clip, a very slow fire rate, moderate reload rate, be very accurate (with accuracy degrading as they get closer) and deal lots of damage. 10mm ammo.
Mini-rocket Launcher. Unique (or not?), fires rockets that deal half damage of a normal one with a reduced blast radius, but has a moderate-sized clip and fires the rockets very quickly (perhaps even in a burst). Slow reload.
Modulous Blade. This may or may not be pointless. I don't know if melee weapons can have mods applied to them or not; if they can't, I'm thinking this would be a weak-ish melee weapon that could have accuracy, damage, and speed mods applied to it as if it were an advanced weapon.
Captain Trek:
--- Quote ---Super Shotgun. Unique, basically the next-step-up from the double shotgun. I'm thinking it would work either identically to the SSG (only bigger) or be a sorta blend between the SSG and the combat shotty -- a 6 round mag fired 2 at a time with pump-action reloading.
--- End quote ---
I like that idea... It'd have to be a unique though as it sounds very powerful... I suppose some might argue that we already have a weapon somewhat like that (the Pancor Jackhammer), but perhaps someone with more shotgun knowledge than me should take a look at this one...
--- Quote ---Hunting Rifle. Not sure if it should be unique or not; either way, it'd have a 1 round clip, a very slow fire rate, moderate reload rate, be very accurate (with accuracy degrading as they get closer) and deal lots of damage. 10mm ammo.
--- End quote ---
Whilst I think this could fill an interesting niche (as it is, all the weapons more or less fall under the broad categories of melee, chaingun, rocket launcher or shotgun types (pistols don't count because any dualgunner build worth its salt does the same thing as a chaingun build, that is to say, it pumps out large amounts of 10mm ammo in a short space of time), with no powerful single shot non-blast radius "sniper rifle" style weapon), I get the distinct feeling it's low ammo use would be unbalanced, unless perhaps it used multiple rounds of amunition to fire a single bullet (but then that's more or less just the chaingun in a different outfit)...
--- Quote ---Mini-rocket Launcher. Unique (or not?), fires rockets that deal half damage of a normal one with a reduced blast radius, but has a moderate-sized clip and fires the rockets very quickly (perhaps even in a burst). Slow reload.
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Interesting, though the scarceness of rockets and the fact that you can't carry very many might negate this weapon's potential somewhat...
--- Quote ---Modulous Blade. This may or may not be pointless. I don't know if melee weapons can have mods applied to them or not; if they can't, I'm thinking this would be a weak-ish melee weapon that could have accuracy, damage, and speed mods applied to it as if it were an advanced weapon.
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Meh... doesn't excite me really, but perhaps people with more AoB experience could give a more educated opinion on this one...
Thomas:
--- Quote from: Captain Trek on December 08, 2008, 03:44 ---
--- Quote ---Super Shotgun. Unique, basically the next-step-up from the double shotgun. I'm thinking it would work either identically to the SSG (only bigger) or be a sorta blend between the SSG and the combat shotty -- a 6 round mag fired 2 at a time with pump-action reloading.
--- End quote ---
I like that idea... It'd have to be a unique though as it sounds very powerful... I suppose some might argue that we already have a weapon somewhat like that (the Pancor Jackhammer), but perhaps someone with more shotgun knowledge than me should take a look at this one...
--- Quote ---Modulous Blade. This may or may not be pointless. I don't know if melee weapons can have mods applied to them or not; if they can't, I'm thinking this would be a weak-ish melee weapon that could have accuracy, damage, and speed mods applied to it as if it were an advanced weapon.
--- End quote ---
Meh... doesn't excite me really, but perhaps people with more AoB experience could give a more educated opinion on this one...
--- End quote ---
As the guy who does this kind of silly stuff, I can say that:
1. The pancor jackhammer is pretty much what that guy just said. It holds 9 shells and fires 3 at a time, and it's rediculously powerful.
2. Modulous Blade wouldn't work. You'd swap it out for the LS (Assuming you got it before level 16 to begin with) and never use it again. What WOULD work is making the chainsaw moddable like any other weapon, but I doubt that's going to happen.
Ischaldirh:
On the SSG idea... I guess I didn't really know how the assault shotgun worked as I've never used it. The wiki isn't very clear on the topic either, all I gathered from it was that the gun worked more or less like an assault shotgun you didn't have to pump.
LockeCarnelia:
For my own weapon ideas, I give you these:
Tri-Barrel Shotgun: (This does exist in reality, I think.) Very much a unique weapon. Instead of having x3 modifier, it has a nicely increased x4 or x5 modifier. However, it also takes 1.5x the time to reload as the regular Double Shotgun.
Mining Blast Cannon: (Unique Weapon.) Uses Energy Cells, when fired, sends a short-ranged yet extremely powerful energy shockwave in kind of this pattern. The rationale I used for this kind of weapon to be in a UAC base is simple: They had to have some kind of effective mining operation going on, or else they'd be completely helpless without transports.
X
@X X
X
The Shovel: (Unique Weapon) Oh, now you'll really get going. This weapon hits for less damage than the chainsaw, more than the Combat Knife, but when you hit with it, the enemy is stunned for 2 turns. I know of nothing that wouldn't be stunned by being smacked on the head with a shovel. Could inspire "Angel of Shovel" challenge, where you must beat the game ONLY using a shovel and a Nuke at the end.
Flamethrower: (Unique or not, Developer's Choice.) To make the flamethrower easier, I hope, to code, it will have a range of 5 squares, and go in a straight line. Each shot with the flamethrower hits for the same amount of damage as Lava, and it takes Energy Cells to operate. It fires very quickly, obviously, since it's a continuous stream. Eats cells like candy.
Mancubus Arm: (Unique) Fires 3 Mancubus Fireballs, with their respective advantages and disadvantages. Eats rockets like candy.
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