DRL > Requests For Features
3 new suggestions
Sachiko:
Possible quotes for when the powerups are running out...
Berserk: "You start calming down."
Invincibility: "You start feeling vulnerable..."
skarczew:
My proposal: just blink between two statuses when the powerup runs out.
The "blink" effect exist in Doom and Doom 2, just to mention :) .
How to implement it: when power up is ending, switch "normal" view and "power up" view every step / second / turn. After few (5-10 ?) blinks the power up should wear off.
Kornel Kisielewicz:
Or maybe a darker color 5 turns before end?
skarczew:
--- Quote from: Kornel Kisielewicz on December 15, 2008, 03:52 ---Or maybe a darker color 5 turns before end?
--- End quote ---
If you want to darken the screen, the player will notice it, but it could make it less readable, imho. If you change the word (only) once, it may be hard to notice the change in a time (like from green to dark green).
The screen should blink, or at least the word should change colors (cycle between basic and dark version) - easy to notice, pretty readable :) .
Visalos:
--- Quote from: skarczew on December 15, 2008, 05:54 ---
--- Quote from: Kornel Kisielewicz on December 15, 2008, 03:52 ---Or maybe a darker color 5 turns before end?
--- End quote ---
If you want to darken the screen, the player will notice it, but it could make it less readable, imho. If you change the word (only) once, it may be hard to notice the change in a time (like from green to dark green).
The screen should blink, or at least the word should change colors (cycle between basic and dark version) - easy to notice, pretty readable :) .
--- End quote ---
blinking screen if possible. that'd be like the original. changing the font color or the text would probably be easier.
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