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doomer:
well but i dont get the Cyberdemon Killed

here my mortem:

 Doomer, level 8 Former Human Corporal, killed by a Cyberdemon
 on level 25 of the Phobos base.
 He survived 89787 turns and scored 26910 points.
 He was too young to die!

 He killed 309 out of 414 hellspawn. (74%)


 He saved himself 31 times.

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ..............###..........###.............................
  ..............###..........###............###..###.........
  ..............###..........###............###..###.........
  ...................................###....###..###.........
  ...................................###.....................
  ##............................###..###...............###...
  ##............................###....................###...
  ##.............................##....................###...
  .........................C.................................
  ............###....###.....................................
  ............###....#>#........X..###.......................
  ............###....###...........###............###........
  .................................###............###........
  ................................................###........
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  ###########################################################

-- Statistics ------------------------------------------------

  Health -11/50   Experience 25560/8
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse        (Level 2)
    Hellrunner     (Level 2)
    Son of a gun   (Level 2)
    Whizkid        (Level 2)

  Fin->Fin->WK->WK->HR->HR->SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Phaseshift Armor [1/2] (31%)
    [ Weapon     ]   double shotgun (6d3)x3 [0/2]
    [c] [ Boots      ]   modified steel boots [1/1] (150%) (D)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] modified combat shotgun (6d3) [6/6] (R1S1M1)
    advanced rocket launcher (6d6) [1/1]
    [c] rocket launcher (6d6) [1/1]
    [d] modified chaingun (1d7)x5 [60/65] (D1R1M1)
    [e] Minigun (1d5)x10 [100/100]
    [f] red armor [4/4] (100%)
    [g] modified red armor [4/4] (64%) (D)
    [h] chainsaw (4d6)
    10mm ammo (x140)
    [j] 10mm ammo (x140)
    [k] 10mm ammo (x140)
    [l] 10mm ammo (x140)
    [m] shotgun shell (x26)
    [n] shotgun shell (x70)
    [o] rocket (x14)
    [p] rocket (x14)
    [q] rocket (x14)
    [r] weapon reload mod
    weapon magazine mod

-- Kills -----------------------------------------------------

    79 former humans
    45 former sergeants
    16 former captains
    59 imps
    38 demons
    25 lost souls
    20 cacodemons
    7 barons of hell
    15 hell knights
    2 arachnotrons
    2 mancubi
    1 revenant

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  On level 5 he stormed the Chained Court.
  On level 10 he found Hell's Armory.
  On level 10 he found the Minigun!
  On level 11 he witnessed the Wall.
  On level 14 he ventured into the Halls of Carnage.
  On level 18 he entered the Vaults.
  On level 21 he found the Phaseshift Armor!
  On level 23 he entered the Lava Pits.
  Then at last he found Phobos Arena!
  On level 25 he finally was killed by a Cyberdemon.

-- Messages --------------------------------------------------

 Your combat shotgun is already loaded.
 You are hit!
 You are hit!
 You use a phase device. You feel yanked in an non-existing direction!
 You wear/wield : a double shotgun (6d3)x3 [2/2]
 Your double shotgun is already loaded.
 Fire -- Choose target...
 You reload the double shotgun with shotgun shell. The Cyberdemon fires! You
 are hit! Your Phaseshift Armor is damaged! The Cyberdemon reloads
 his rocket launcher.
 Fire -- Choose target...
 You reload the double shotgun with shotgun shell.
 Fire -- Choose target...
 Your weapon is empty.
 You see a Cyberdemon (almost unhurt) [5n7w].

-- General ---------------------------------------------------

 Before him 18 brave souls have ventured into Phobos:
 18 of those were killed.

--------------------------------------------------------------

how should i kill him?

skarczew:
Advice 1: Don't savescumm :) . That is, do not save and load if you die. Start new game instead. With S & L you won't learn too much.
Advice 2: Put mortems in [ mortem] [ /mortem] tags.
Advice 3: Read DoomRL Wiki a bit and improve your builds. The one here is medicore, imho (especially for shotgun).
Advice 4: Against Cyberdemon use the most powerful weapon you have. Sinco you do not have BFG I would use Rocket Launcher there.

doomer:
the advanced one?

rekenne:
Yeah, think about your build a lot more. Your's was sorta terrible. You're going all over the place with your build, getting things that don't work well together. Or... At all. Son of a Gun only works with Pistols, which means that unless you're doing a pistols only game, it's totally useless. Secondly, for any of the rapid fire guns, you need a couple levels of Eagle Eye. Similarly, if you want to do a shotgun based character, you need shottyman, which is unlocked by having 2 levels in Reloader.

Secondly, think about what mods you're using on what. Like, you have a reload mod on a Combat Shotgun. This is mostly useless, considering you should move between shots with the combat shotgun anyway [if you move perpendicular or diagonally to/away from something firing at you, you get a dodge bonus], and you should be reloading it to full (using 'R' to quicken things) between combats. Similarly, magazine and reload mods on the rapid fire weapons aren't that great either as you shouldn't be reloading them in combat anyway (... Ideally.) Magazine mods are really only that useful on a BFG, as that increases the number of times it can be fired between reloads in a significant manner - Doubling it.

Finally, advanced guns allow you to put 4 mods on them, and then +4 per level of WhizKid, making them amazing weapons, if you can mod them well enough.

LockeCarnelia:

--- Quote from: rekenne on December 14, 2008, 10:28 ---Finally, advanced guns allow you to put 4 mods on them, and then +4 per level of WhizKid, making them amazing weapons, if you can mod them well enough.

--- End quote ---

Quoted for truth.

What I really wanna see for a shotty game is an advanced SSG, and then damage mods on nearly every leve. >:D

Can anyone say 10d3x3 damage? :D

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