DRL > Requests For Features
Levers! and, um...Cover Mechanics!
Visalos:
There are already levers that flood a whole level with lava/acid/water, and the less suicidal of us will heed the warning messages and LEAVE ALL LEVERS ON SUCH A LEVEL ALONE, but wouldn't it be a little more doomish if there were levers that only flooded a single room? or perhaps random squares throughout the level? no warning message required for those, i wouldn't think.
LockeCarnelia:
There's already levels that flood only one room, the one you're standing in, just FYI.
Captain Trek:
I've found that (on ITYTD and HNTR at least) the levers that flood the entire level with acid/lava are incredibly rare anyway... I believe I've seen the "in the state of Denmark..." message only one and the "that gasoline smell? Oh hell..." one once as well... On neither occasion did I pull the lever in question...
Visalos:
--- Quote from: LockeCarnelia on December 12, 2008, 11:42 ---There's already levels that flood only one room, the one you're standing in, just FYI.
--- End quote ---
Voyeurism is undoomish, Tom.
TFoN:
--- Quote from: Visalos on December 12, 2008, 16:00 ---
--- Quote from: LockeCarnelia on December 12, 2008, 11:42 ---There's already levels that flood only one room, the one you're standing in, just FYI.
--- End quote ---
Voyeurism is undoomish, Tom.
--- End quote ---
XD
Took me a while to figure it out... :)
Anyway, in the past I suggested that there would be 2-3 different classes of levers, each with different beneficial, neutral and dangerous effects. That way you could gamble safely on lower tier levers even without ranks in Intuition. Right now levers are most often not worthwhile past the early stages of the game, which wastes them as a feature.
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