DRL > Requests For Features
A tiny request
Skynet 2.0:
Considering its source, maybe you have to be berserk to pick it up? Or some combination of the two?
Behrooz Wolf:
Seriously, though. It would be nice if you had the option to disregard additional movement input for X milliseconds after taking damage, with any additional button presses during that time re-setting the timer and flashing the screen. I'm too impatient for my own good, and I never notice the imp in the corner when I'm running over to pick up a globe...
raekuul:
On the one hand, I would support such a feature.
On the other hand, movespamming in any roguelike will get you killed very quickly. I think DoomRL is the only roguelike out there where there is no single enemy that can kill you without making you run out of HP, but even then, movespamming is not adviseable until the floor indicator in the lower right is blue.
--- Quote from: Not said yet ---Pot, this is Kettle. Stop calling me black.
--- End quote ---
007bistromath:
--- Quote from: Kornel Kisielewicz on December 15, 2008, 08:55 ---CT, please don't flame newcomers.
--- End quote ---
What about everyone else, who should know better? All you have to do to find out about , is look in the manual. :p
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