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Trying to plan further a UV run

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Zarin:
Hello, all,
I finally started a relatively successful (so far) Ultra-Violence game, with TaN(2), SoB(2) and EE(2).  I have Grammaton Cleric Beretta in my possession, along with chaingun and plasma rifle, but no rocket launcher.  So now I'm trying to plan my further development.  Here are some of the ideas for the next few levels:
1) Cat(2)->IM(2) or HR(2) - for shooting from afar and surviving those who do come close;
2) Cat(2)->SoG(2) - use Beretta in single shot mode and hope for enough knockback to keep them at bay.  This worked for me with a blaster in an AoP game (see my Post-Mortem from Dec 9, 2008) even without SoB, and Beretta is stronger than Blaster in single shot.  However, Blaster fires quicker and does not need reloading, so it's not a fully fair comparison.  On the other hand, enhanced tactical capabilities with Beretta are impressive;
3) TH(2)->Cat(2) - to maximize damage-dealing with chaingun and semi-auto/auto modes of Beretta.  Will need a couple of levels in Reloader, though...
Any other ideas?  I'm trying to finish UV (one of the requirements for Colonel, plus would be a HUGE ego booster!).  Which levels to skip and which to pick?  I still don't have a rocket launcher (did not dare to fight Barons on the Arena), but hope to find it before the Wall...

Thanks in advance for any suggestions,
    Zarin.

EDIT: (correction) the game with the Blaster was AoP/HNTR rather than HMP.

Kornel Kisielewicz:
Hmm, I think it would be cool to have a "during-game" character report for such situations...

skarczew:
I think I would go for Cateye and Hellrunner now.

Zarin:
OK, progress report as requested (well... hinted at) by Kornel:

I've had a really hairy moment at dungeon level 11 with an Arch-Vile (still unseen by me) resurrecting a Revenant who promptly put me at 8% health.  I phased away (luckily where there were no monsters around) and healed.  By then I had Cat(1) so eventually I killed both with damage-modified plasma rifle (AV stood behind a stream of lava and never moved towards me) and healed with a handly invincibility (IDDQD?) globe, which permitted me to stroll across lava collecting all the 10-mm ammo and unloading all the extra plasma rifles dropped by the resurrected captains and commandos.

Since then, I added Cat(2) and HR.  Cleared the Wall getting hit only once in the process.  Those two Arch-Viles fell from the splash damage of my trusty rocket launcher.  The rest was relatively easy - I ran out of rockets, but plasma rifle again came to the rescue.  I restocked on medical supplies in the next cavernous level (with Arachnotrons) and the open one with four pillars in the middle and four stairs in the corners.  Cat(2) worked wonders in both :).

I saved (to catch my breath) on top of Halls of Carnage.  Wish me luck!

Zarin.

Visalos:

--- Quote from: Kornel Kisielewicz on December 19, 2008, 01:47 ---Hmm, I think it would be cool to have a "during-game" character report for such situations...

--- End quote ---

with all the goodies, steps taken, enemies fragged, turns spent invincible/berserk, damage taken/dealt, etc. not necessarily the whole mortem.

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