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Author Topic: Badass improvement  (Read 2877 times)

Anarchic Fox

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Badass improvement
« on: January 10, 2009, 02:09 »

Hello all!  I've played DoomRL fairly heavily, getting to Cacodemon Major with only a UV game keeping me from the Colonel rank, though I've decided to stop until the new version with all its new ranks is out.  Anyway, here's a suggestion for Badass, which I consider underpowered at present (I only ever picked it up on AoMs, though it was vital there).  Right now all attacks which hit do at least one point of damage, regardless of TaN or armor.  How about letting Badass give a chance for attacks to deal zero damage, if appropriate given damage reduction?  Say, a 25% chance at level one, a 50% chance at level two, and a 75% chance at level three.  What do you think?
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Blade

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Re: Badass improvement
« Reply #1 on: January 10, 2009, 05:53 »

It requires to think about exact numbers, to say if it's overpowered, or not. But imho it would be fun, at least as an experiment (in some BETA).
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Low orbit ion cannon damaged my brain!!1
Now i'm an idiot!1 Kill me, somebody!!11

LockeCarnelia

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Re: Badass improvement
« Reply #2 on: January 10, 2009, 08:44 »

Hm!  Yes!  Certainly it would be useful in a beta once it came out!
>.>
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Jarkko

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Re: Badass improvement
« Reply #3 on: January 10, 2009, 14:45 »

This is a good idea. The way things are now, I think Badass is the least useful trait/perk, whatever they're called. I didn't take it even in AoMs where it supposedly should be most useful. This would certainly make it more useful, and make your doomguy FEEL BADASS, shrugging off wimpy bullets and mosquito(=lost soul) bites. Also, nice synergy with the TaN traits which are it's prerequisite after all.
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Kornel Kisielewicz

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Re: Badass improvement
« Reply #4 on: January 11, 2009, 16:58 »

Blade, add it to the bugtracker (I have currently problems modifying it).
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Kornel Kisielewicz

Anarchic Fox

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Re: Badass improvement
« Reply #5 on: January 11, 2009, 18:35 »

Yay! :D
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