DRL > Requests For Features
Armor Mod: Armor Regeneration
Visalos:
there's already two armors that regenerate durability; one of them just happens to feed on blood, though, as rekenne said, it's still worth it.
Errant:
Unique mods might be a nice idea, actually.
incidentally, this regen idea might work better if you keyed the regen to something other than time passing. +1% per kill, or +1% per second for five seconds, starting after it is damaged by an attack.
Anarchic Fox:
I concur that unique mods, and for that matter unique consumables in general, are a good idea. Other possibilities for artifact items:
A portal supercharge, usable like a medkit.
Ultraportable nuke. Can be dropped down a staircase to clear out the level before you enter it, with obvious applications.
Nuclear mod. Turns a plasma rifle or BFG into the nuclear equivalent.
Armor total upgrade mod. Adds all three mods to an armor, regardless of Whizkid.
Weapon total upgrade mod. Adds four random mods to a regular weapon, or twelve random mods to an advanced weapon, regardless of Whizkid.
Rapid fabricator. Generates huge stacks of every kind of ammunition, enough of any given type to fill even a backpack, around the player.
All of these would be destroyed on use, of course.
Vestin:
--- Quote from: Anarchic Fox on January 10, 2009, 06:01 ---I concur that unique mods, and for that matter unique consumables in general, are a good idea. Other possibilities for artifact items:
(...)
All of these would be destroyed on use, of course.
--- End quote ---
A unique item should be permanent, IMO.
Anarchic Fox:
--- Quote from: Vestin on January 10, 2009, 06:18 ---A unique item should be permanent, IMO.
--- End quote ---
Sometimes, yes, but the defining trait is sheer power. Note that ten of the twenty-five uniques are already destroyable: the armors, the boots, and the two nuclear weapons. (I assume: I've never reduced an artifact armor or boot to zero durability.) Also, plenty of other roguelikes have one-use uniques, though those roguelikes tend to be not much like DoomRL.
Oh yeah, and another possible consumable unique: the blood-spattered datacard. Contains the last records of the only other marine to make it this deep. Grants an instant level-up.
Edit for new idea. Extradimensional satchel: a backpack that increases ammo stacks to 200% of their normal value, and allows small stacks of phase devices, medkits and environmental suits.
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