DRL > Requests For Features

Ideas for Implementing Spider Mastermind

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ParaSait:

--- Quote from: 007bistromath on December 24, 2008, 12:56 ---I know the SM's weapon was called a chaingun, but didn't it actually fire like a full-auto shotgun? I distinctly remember the thing's shots leaving pockmarks identical to the pattern of the shotty.

--- End quote ---

Maybe it's a shot-chaingun? =)
So a chaingun that shoots shotgun shells =P

Darkwaterotter:
Perhaps you could have a separate stair case in the Spider lair that goes to either a series of levels or straight to the masterminds lair

if you where to go with the series of levels idea obviously more spiders spawn
or only spiders spawn...

ZZ:
Or maybe make some kind of Diz level(E3M8), where in original Doom you battle SM, maybe right on lvl23.

Malek Deneith:

--- Quote ---The huge chaingun on the spiderdemon's chasis fires three bullets with every shot, much like the shotgun guy's shotgun, but at a rapid rate of 425 shots per minute.
--- End quote ---
Taken from doom wiki. So yeah, it's essentially a shot-chaingun as Mrazerty called it. I think that in DoomRL terms he'd have an equivalent to Jackhammer (can you spell "T h i s   f * * * i n g   h u r t s"?)

LockeCarnelia:
Can you also say, "This might just kill me in one shot"?  XD

If the SM got marvelously lucky and rolled 3s on all 6 dice, that'd be 18 x 3 = 54.

That HAS the chance of killing someone instantly.

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