DRL > Requests For Features
Ideas for Implementing Spider Mastermind
ParaSait:
--- Quote from: 007bistromath on December 24, 2008, 12:56 ---I know the SM's weapon was called a chaingun, but didn't it actually fire like a full-auto shotgun? I distinctly remember the thing's shots leaving pockmarks identical to the pattern of the shotty.
--- End quote ---
Maybe it's a shot-chaingun? =)
So a chaingun that shoots shotgun shells =P
Darkwaterotter:
Perhaps you could have a separate stair case in the Spider lair that goes to either a series of levels or straight to the masterminds lair
if you where to go with the series of levels idea obviously more spiders spawn
or only spiders spawn...
ZZ:
Or maybe make some kind of Diz level(E3M8), where in original Doom you battle SM, maybe right on lvl23.
Malek Deneith:
--- Quote ---The huge chaingun on the spiderdemon's chasis fires three bullets with every shot, much like the shotgun guy's shotgun, but at a rapid rate of 425 shots per minute.
--- End quote ---
Taken from doom wiki. So yeah, it's essentially a shot-chaingun as Mrazerty called it. I think that in DoomRL terms he'd have an equivalent to Jackhammer (can you spell "T h i s f * * * i n g h u r t s"?)
LockeCarnelia:
Can you also say, "This might just kill me in one shot"? XD
If the SM got marvelously lucky and rolled 3s on all 6 dice, that'd be 18 x 3 = 54.
That HAS the chance of killing someone instantly.
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