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Author Topic: I could have swore I saw a chart of chance to hit based on accuracy and distance  (Read 4620 times)

rekenne

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But I can't find it on the wiki. Does anyone know where I could find it?
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rekenne

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... Also, is there one for the rate at which shotguns lose damage? >_>
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LockeCarnelia

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I'm pretty sure it's 5 points of damage per space away.
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rekenne

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I'm pretty sure it's not, because shotguns aren't useless past melee range. That, and I know the Combat shotty decays less badly and the SSG decays more badly than the shotgun. It's likely based exponentially.
« Last Edit: December 21, 2008, 20:44 by rekenne »
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LockeCarnelia

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It might be 5% over a space.  And I'm fairly sure the reason that Combat Shotties seem to decay less is because they have a tighter spread, but that's my humble opinion.
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Blade

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That was post of Malek, and and it had an attachment of shotguns chart. Type in "search" something like that.
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Low orbit ion cannon damaged my brain!!1
Now i'm an idiot!1 Kill me, somebody!!11

rekenne

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Aha!
Thank you. This chart is pure, pure sexiness.
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LockeCarnelia

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Might wanna put up a link to it here, maybe make it a sticky for the chart.
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Kornel Kisielewicz

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Shotguns

Damage := Max( Roll * (1.0 - Reduce * Max( 1, DistanceToTarget )), 1 );

Reduce values for common shotguns:
Normal 0.07
Double 0.1
Assault 0.05

ToHit:

ToHit := Item.ToHit;
if target is running then Decrement ToHit by 4
if (SpecialRoll( 10 + toHit - (distanceToTarget div 3 ) + iToHit) >= 0) then Target is hit.

Special Roll is :
function Roll( Value );
begin
  DieRoll := Dice(3,6);
  case DieRoll of
      3 : Exit(30);
      4 : Exit(20);
     17 : Exit(-20);
     18 : Exit(-30);
  end;
  Roll := Value - DieRoll;
end;

Yeah, simple ;]
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at your service,
Kornel Kisielewicz

rekenne

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GASP!
It is SACRED CODE!
I am not worthy! I AM NOT WORTHY!
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LockeCarnelia

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Hey, what do you know, I wasn't too far off with my 5% estimate. :D
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Kornel Kisielewicz

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rekenne :D
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