DRL > Requests For Features
AoB improvement discussion
Frankosity:
Didn't Large Health Packs used to act as portable Berserk Packs? I think that would definitely make AoB more managable.
Also, giving the main character an unconditional 95% to-hit in melee would definitely be helpful. But I don't know if that would be slightly unbalanced.
Visalos:
It was Large Health Globes, and i get the feeling they made AoB way too easy.
tehtmi:
Both large med-packs AND large health globes used to give the player berserk status in AoB -- that's my recollection. Large med-packs giving berserk was extremely powerful; large health globes not so much (they're not that common anyway).
--- Quote from: Visalos on March 24, 2009, 01:07 ---...i've noticed that luck is too big a factor in at least the early levels of AoB.
--- End quote ---
Yes. This is probably true for other challenges as well (nightmare AoI?). It's annoying, but not nearly as annoying as luck playing too much of a role later in the game.
--- Quote from: Visalos on March 24, 2009, 01:07 ---The second idea is a guaranteed berserk state at the beginning of each level(no free heal, though) This, I feel, would fix everything. EVERYTHING.
--- End quote ---
I think this would make AoB too easy. Maybe if it didn't last as long as a normal berserk pack. Doesn't seem too necessary though. AoB SHOULD be really hard.
Passionario:
--- Quote from: tehtmi on April 29, 2009, 15:43 ---AoB SHOULD be really hard.
--- End quote ---
Debatable. given AoB's relative position in the overall mode unlock scheme.
A truly hard mode should be like Ao100 or AoMs - unlocked late, and not required for anything except high-end ranks.
Something that is unlocked as early, and that is required for as many things as AoB should be moderately hard.
skarczew:
--- Quote ---Large med-packs giving berserk was extremely powerful; large health globes not so much (they're not that common anyway).
--- End quote ---
I agree.
--- Quote ---AoB SHOULD be really hard.
--- End quote ---
Just STFU, ok =) ?
--- Quote ---Something that is unlocked as early, and that is required for as many things as AoB should be moderately hard.
--- End quote ---
And thats why it is listed as a medium difficulty challenge.
--- Quote ---The second idea is a guaranteed berserk state at the beginning of each level(no free heal, though) This, I feel, would fix everything. EVERYTHING.
--- End quote ---
Not bad, but I would also add this:
--- Quote ---Allow mods to be applied to all melee weapons.
--- End quote ---
Kornel, seriously - make this challenge a bit pleasurable, not a damn AoCGDAaCR (Angel of Careful Gift-Dropping Ambushes and Calculated Risks).
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