DRL > Requests For Features

AoB improvement discussion

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Tavana:

--- Quote from: Frankosity on April 30, 2009, 18:29 ---How do you make a dagger faster, or more accurate?

--- End quote ---

Hollowed and reinforced hilts reduce overall weight, thus adding speed.
Gyro balancers in the guard (or quillon) reduce stupid flailing, thus increasing chance to hit.
Blood channels (cannelures) on either side of the blade allow greater depth of stabbing, thus more damage.
Skulls painted on the side of the hilt allow you to fit more energy cells into your Turboslicer 1000, though no-one really knows how.

skarczew:

--- Quote ---Oh yeah? Well the Longinus Spear is a direct reference to the Wolfenstien series (and Christian mythology, I guess), so there.

--- End quote ---
Wolfenstein != Doom

I would agree that Indiana Jones theme is similiar to Wolfenstein / Spear of Destiny games theme, somehow.
But please, not Doom.

I would really like to use other weapons to finish the game.

Frankosity:

--- Quote from: Tavana on May 01, 2009, 01:49 ---
--- Quote from: Frankosity on April 30, 2009, 18:29 ---How do you make a dagger faster, or more accurate?

--- End quote ---

Hollowed and reinforced hilts reduce overall weight, thus adding speed.
Gyro balancers in the guard (or quillon) reduce stupid flailing, thus increasing chance to hit.
Blood channels (cannelures) on either side of the blade allow greater depth of stabbing, thus more damage.
Skulls painted on the side of the hilt allow you to fit more energy cells into your Turboslicer 1000, though no-one really knows how.

--- End quote ---

Oh, well then.

I like the idea of that last bit. It'd be interesting to have a non-unique melee weapon that uses ammunition, like the Ripper or a shotgun glove or something. It'd add a bit more variety to melee characters for certain.

Tavana:

--- Quote from: Frankosity on May 01, 2009, 05:39 ---It'd be interesting to have a non-unique melee weapon that uses ammunition, like the Ripper or a shotgun glove or something. It'd add a bit more variety to melee characters for certain.

--- End quote ---

Things like an electric powered chainblade are feasible. The "Doomishness" of such a thing is debatable. But on the other hand, if a chainsaw has enough petrol in the tank to run it for the 20ish levels you'll have it, then why wouldn't a single 9V battery work in a chainblade?

Combining the two possibilities, though: Chainsaw Mods! If an AoB clears the Chained Court, then ~5 levels later you come along a new red staircase, which will contain 1-2 chainsaw mods, which require ammunition as their raw power.

Possibilities include:
Electric Turbo Motor - increased chain speed! (weapon damage, requires cells)
Gunpowder Extractor - carefully timed explosions! (weapon speed, requires bullets)
Shotgun Booster - harness the knockback power! (movement speed, requires shells)

Depending on how you want to work "balance", either you could only use one mod EVER, or you can apply two mods, but only have one supply of ammo loaded. The chainsaw then has a clip (of varying size, perhaps clip size mods can then be applied with Whiz Kid?) which one loaded will be depleted with use. In the case of speed or damage, every attack (even if it's a miss) will use up ammo. And in the case of movement speed, every move will use up ammo. Perhaps every second move if you're running.

Thoughts?

skarczew:
More variety = more fun.

Ripper would be ok, same for other weapons / other kinds of chainsaws.
Maybe unique chainsaws ?

I would like such set :) :
http://gorillaartfare.com/wp-content/uploads/2008/03/chainsaw_girl_lo1.jpg

And if someone does not like chainsaws, he could mod his knife or use Power Fists:
http://www.sghi.info/GL/img/Post.Nuclear.PC.Games/Fallout.3_concept.art/8-09.23_Power.fist_concept.art.jpg

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