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Author Topic: AoB improvement discussion  (Read 20158 times)

Dervis

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Re: AoB improvement discussion
« Reply #30 on: May 11, 2009, 12:32 »

Sorry to disagree with most of the AoB porn being dished out here but the purpose is making AoB easier on the early levels so no Uniques/"I want a +5 Sword" thingys.

My ideas:
Brute - add knockback reduction to it's existing effect. This will make those sargeants a bit less dangerous. To compensate change Badass to 1 talent for no health depletion.

Bonus +Hit for melee and nerf the Spear of Longinus to compensate.

New Special Trait - (Needs HRx2), increases movement speed by 20% if wearing NO armor.
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Dervis

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Re: AoB improvement discussion
« Reply #31 on: May 11, 2009, 12:39 »

Another idea is adding a melee defense bonus as in D&D, but i guess this one would be much more challenging to code.

Basically increase your dodge chance by 20% or something if you're adjacent to an enemy. This would affect more than the AoB challenge but i guess most soldiers don't like hugging demons anyway. :P
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