DRL > Requests For Features

AoB improvement discussion

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Errant:
Well....why not just add a bonus to-hit to the combat knife? it'd make getting to the chainsaw easier, and then not affect anything after that.

metroidRL:
or at least start with a red armor (min blue with movement)

Behrooz Wolf:

--- Quote from: Errant on December 27, 2008, 15:03 ---Well....why not just add a bonus to-hit to the combat knife? it'd make getting to the chainsaw easier, and then not affect anything after that.

--- End quote ---

Smartest thing I've read today.

Skynet 2.0:

--- Quote from: Behrooz Wolf on January 13, 2009, 22:17 ---
--- Quote from: Errant on December 27, 2008, 15:03 ---Well....why not just add a bonus to-hit to the combat knife? it'd make getting to the chainsaw easier, and then not affect anything after that.

--- End quote ---

Smartest thing I've read today.

--- End quote ---

Maybe start out the player with a combat knife as well, since they don't get the starting pistol? Many of my early AoB characters have died trying to dash to a combat knife on level 2-3 while a Former Sergeant is firing at them.

Styro:
Start the character with an Advanced Combat Knife.

Also allow mods to be applied to all melee weapons.

Accuracy mods on the chainsaw or on a combat knife would help them a lot. An advanced Combat Knife may even make it so the character will want to stick with it the whole game after putting some damage, speed, and accuracy mods on it. And put the secret Chained Court mod in an accessible place in AoB and AoMr challenges.

I also like the idea of adding traits to allow dual-wielding Knives. Even if it does not allow chainsaw or the spear it would be useful (and fun) if mods could be applied to Knives. You could also make the Malicious Knives challenge a permanent part of DoomRL.

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